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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 807746" data-attributes="member: 2292"><p><em>Friday, August 25th, 508 AF, continued </em> </p><p></p><p>The Cleric of St Cuthbert charges forward, bludgeoning the bonetangle with his mace. There's a another sharp crack, and this time bone shards fly through the air. THe bonetangle's limbs flail at Geoffrey, but he batters them aside with shield and weapon. He hammers the creature again, reducing the creature to rubble.</p><p></p><p>"Get the lizard," he mutters to Blarth. There's a hiss as Halgo fires a crossbow bolt through the air, then Blarth bounds accross the room with his sword raised high. Tanaruk blanches as the snarling half-orc approaches, quickly muttering a quick prayer to his god. Black energy crackles accross his claws and he reaches out to touch Blarth as he comes within reach. The lizard creatures touch wracks the half-orc with pain, the black energy seeming to draw his very life-force from his body. Blarth grunts in pain, then lashes out with his sword. He catches Tanaruk in the chest, and the creature hisses softly as it slides off the blade and hits the ground.</p><p></p><p>"It dead?" Halgo asks. Blarth removes his sword and stabs the corpse a few times to be sure.</p><p></p><p>Geoffrey pulls the remains of Yip from the tangled bones of the undead creature. The kobold is mangled, his limbs jutting at strange angles and his head lolling to one side. With a grave look, Geoffrey lays the corpse flat on the ground and says a solemn prayer to St Cuthbert to ward the kobolds soul. There's the faint traces of sadness on the clerics features.</p><p></p><p>"He did his duty," Halgo reminds him. </p><p>Geoffrey sighs. "You know, when they first told me about the Yips, it all sounded foolish. I was getting used to having him around though. He did his duty well"</p><p></p><p>Blarth hobbles over, his slime-ravaged leg and the scared imprint of Tanaruk's claw suddenly painful now the adrenaline has worn off.</p><p>"Found this on corpse," he says. He holds out a copper club bearing the symbol of Erythnul on its surface, as well as a copper pendant of a lizards head.</p><p></p><p>"A beast god," Halgo spits as he sees the symbol. "Not a good sign."</p><p>Geoffrey just nods, more focused on examining the blackened scar on Blarth's chest.</p><p></p><p>"This doesn't look good," he explains. "I don't have the power to heal you, and you're already slowed down with your leg."</p><p>"Blarth fine. Blarth not puny."</p><p>"No, you're not. But you are hurt, and we've already lost Yip. I think it's time we sent you back to town. The Clerics at the temple can heal you, and you can rejoin us in less than a day."</p><p>Blarth snarls unhappily.</p><p>"What you do while Blarth gone?"</p><p>Geoffrey looks at Halgo, eyebrows raised in questioning.</p><p>"We'll stay here," Halgo says with a nod. "Find us some muscle in town, someone not-puny, and get the church to send them down after us. We'll explore this room and camp, then try and find out what's going on above tomorrow."</p><p>Geoffrey notices Blarths scowl as he listens to the plan.</p><p>"We promise not to fight anything but puny creatures until the Brothers have you healed," he promises.</p><p></p><p>Blarth grumbles, but eventually he's convinced of the legitimacy of the plan. It takes some doing to get the wounded half-orc and Yip's corpse back up the rope, but eventually they send him on his way.</p><p></p><p>"Think he'll remember to send us help?" Geoffrey asks as they watch him leave.</p><p>"Blarth, remember to send us help," Halgo says. In the distance, they hear a half-orc screaming "Okay."</p><p>"Magic earing," Halgo reminds Geoffrey. "He remembers, or we make his life a missery for the next few hours."</p><p>Geoffrey grins. </p><p>"Right," he says. "Let's go explore that chamber and get some sleep."</p><p></p><p>He pauses for a few minutes, looking thoughtful.</p><p></p><p>"And if we say his name every couple of minutes, then shut up for five seconds, I think we could pass the time until help comes."</p></blockquote><p></p>
[QUOTE="arwink, post: 807746, member: 2292"] [I]Friday, August 25th, 508 AF, continued [/I] The Cleric of St Cuthbert charges forward, bludgeoning the bonetangle with his mace. There's a another sharp crack, and this time bone shards fly through the air. THe bonetangle's limbs flail at Geoffrey, but he batters them aside with shield and weapon. He hammers the creature again, reducing the creature to rubble. "Get the lizard," he mutters to Blarth. There's a hiss as Halgo fires a crossbow bolt through the air, then Blarth bounds accross the room with his sword raised high. Tanaruk blanches as the snarling half-orc approaches, quickly muttering a quick prayer to his god. Black energy crackles accross his claws and he reaches out to touch Blarth as he comes within reach. The lizard creatures touch wracks the half-orc with pain, the black energy seeming to draw his very life-force from his body. Blarth grunts in pain, then lashes out with his sword. He catches Tanaruk in the chest, and the creature hisses softly as it slides off the blade and hits the ground. "It dead?" Halgo asks. Blarth removes his sword and stabs the corpse a few times to be sure. Geoffrey pulls the remains of Yip from the tangled bones of the undead creature. The kobold is mangled, his limbs jutting at strange angles and his head lolling to one side. With a grave look, Geoffrey lays the corpse flat on the ground and says a solemn prayer to St Cuthbert to ward the kobolds soul. There's the faint traces of sadness on the clerics features. "He did his duty," Halgo reminds him. Geoffrey sighs. "You know, when they first told me about the Yips, it all sounded foolish. I was getting used to having him around though. He did his duty well" Blarth hobbles over, his slime-ravaged leg and the scared imprint of Tanaruk's claw suddenly painful now the adrenaline has worn off. "Found this on corpse," he says. He holds out a copper club bearing the symbol of Erythnul on its surface, as well as a copper pendant of a lizards head. "A beast god," Halgo spits as he sees the symbol. "Not a good sign." Geoffrey just nods, more focused on examining the blackened scar on Blarth's chest. "This doesn't look good," he explains. "I don't have the power to heal you, and you're already slowed down with your leg." "Blarth fine. Blarth not puny." "No, you're not. But you are hurt, and we've already lost Yip. I think it's time we sent you back to town. The Clerics at the temple can heal you, and you can rejoin us in less than a day." Blarth snarls unhappily. "What you do while Blarth gone?" Geoffrey looks at Halgo, eyebrows raised in questioning. "We'll stay here," Halgo says with a nod. "Find us some muscle in town, someone not-puny, and get the church to send them down after us. We'll explore this room and camp, then try and find out what's going on above tomorrow." Geoffrey notices Blarths scowl as he listens to the plan. "We promise not to fight anything but puny creatures until the Brothers have you healed," he promises. Blarth grumbles, but eventually he's convinced of the legitimacy of the plan. It takes some doing to get the wounded half-orc and Yip's corpse back up the rope, but eventually they send him on his way. "Think he'll remember to send us help?" Geoffrey asks as they watch him leave. "Blarth, remember to send us help," Halgo says. In the distance, they hear a half-orc screaming "Okay." "Magic earing," Halgo reminds Geoffrey. "He remembers, or we make his life a missery for the next few hours." Geoffrey grins. "Right," he says. "Let's go explore that chamber and get some sleep." He pauses for a few minutes, looking thoughtful. "And if we say his name every couple of minutes, then shut up for five seconds, I think we could pass the time until help comes." [/QUOTE]
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