Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arwink" data-source="post: 902360" data-attributes="member: 2292"><p>I'm doing some compression and taking some creative liscence with these fight scenes, both because I want to get to some of the later stuff that happens and because it was a good time ago and I don't have terribly detailed notes of the specifics. The above is enough that you get some idea of the fight, even if you don't get the details. From memory Halgo was low on spells by that point, so it really was just a swords out, back against the wall kind of fight that didn't go well for either side.</p><p></p><p><em>Meanwhile...</em> </p><p></p><p>Yip shifted the heavy pack on his shoulders, sighing softly at the inconvinience of the design. For some reason, humans didn't think to include certain elements of the kobold body when they designed such things, and the pack was to large for his small frame and irritated his tail as he walked.</p><p></p><p>It was the better part of a three day journey to Bellhold, and Yip had done it in two. He'd had little sleep, but The High Priestess had said his delivery was important and time was of the essence. This alone should have been enough, but Yip felt a small pang of guilt when he considered the real reason he hurried was the news that another Yip was assigned to the Cleric, Geoffrey, he was searching for. It had been months since he had last seen another of his bretheren, and he longed for the familiar companionship of his own kind. </p><p></p><p>And yet, when he compared the feeling of companionship to the idea Abigail had introduced to him, the strange human notion of friendship, it almost seemed secondary. There was something about the small human girl, something seemingly innocent and uncaring, that drew the small kobold to her. He would die to protect his bretheren and the church because it was duty, but he would die to protect Abigail for something else. Something he wasn't sure he could identify, but probably had something to do with the mysterious practice she called "hugging."</p><p></p><p>He wondered why the order had sent him out into the world, all alone. They said it was going to happen to all Yips, but he seemed to be first. Perhaps it was the fact he learned to quickly from the thieves he hunted, becoming almost as skilled in the arts of hiding and sneaking as they were. Perhaps it was that uncanny knack he'd always had of finding the weak spot in someone's defences, always hitting them hard and fast where it would hert the most. It was useful, to be sure, and had saved many of his bretheren's lives in the seweres, but it always made the others nervous.</p><p></p><p>Yip shrugged. It was probably best not to think about it. There was much in the outside world he didn't understand, but he would learn. He snuck a small strip of jerky out of a pocket in his robe and started chewing on it. He made a small chirp of pleasure as he savored the salty flavor, so far removed from the nuts and berries his bretheren had favored during training.</p><p></p><p>The outside world wasn't all bad, not at all.</p><p></p><p>Yip's weren't really permited to be cheerful in their duty, it tended to look to frightening to the unknowing observer, but Yip's gait was dangerously close to jaunty as he came withing sight of Bellhold. He grinned to himself around a mouthful of jerky, paused for a moment to savor the site of a new town. There was a blue flash on the corner of his vision, somewhere up on the mountain that bordered the town, but when he looked for it again it was gone. </p><p></p><p>"Oh well," Yip thought. "Probably just some strange human thing."</p><p>He set off down the road, heading cross country so he could sneak around the town and approach the temple of St Cuthbert on the far side without alarming the townsfolk. He ran through the list of people he was to find once more, repeating their names aloud. </p><p>"Geoffrey Cromwell, Halgo Torke, Blarth and Yip."</p><p>He had something for each of them, and it was imperative he get it to them.</p></blockquote><p></p>
[QUOTE="arwink, post: 902360, member: 2292"] I'm doing some compression and taking some creative liscence with these fight scenes, both because I want to get to some of the later stuff that happens and because it was a good time ago and I don't have terribly detailed notes of the specifics. The above is enough that you get some idea of the fight, even if you don't get the details. From memory Halgo was low on spells by that point, so it really was just a swords out, back against the wall kind of fight that didn't go well for either side. [I]Meanwhile...[/I] Yip shifted the heavy pack on his shoulders, sighing softly at the inconvinience of the design. For some reason, humans didn't think to include certain elements of the kobold body when they designed such things, and the pack was to large for his small frame and irritated his tail as he walked. It was the better part of a three day journey to Bellhold, and Yip had done it in two. He'd had little sleep, but The High Priestess had said his delivery was important and time was of the essence. This alone should have been enough, but Yip felt a small pang of guilt when he considered the real reason he hurried was the news that another Yip was assigned to the Cleric, Geoffrey, he was searching for. It had been months since he had last seen another of his bretheren, and he longed for the familiar companionship of his own kind. And yet, when he compared the feeling of companionship to the idea Abigail had introduced to him, the strange human notion of friendship, it almost seemed secondary. There was something about the small human girl, something seemingly innocent and uncaring, that drew the small kobold to her. He would die to protect his bretheren and the church because it was duty, but he would die to protect Abigail for something else. Something he wasn't sure he could identify, but probably had something to do with the mysterious practice she called "hugging." He wondered why the order had sent him out into the world, all alone. They said it was going to happen to all Yips, but he seemed to be first. Perhaps it was the fact he learned to quickly from the thieves he hunted, becoming almost as skilled in the arts of hiding and sneaking as they were. Perhaps it was that uncanny knack he'd always had of finding the weak spot in someone's defences, always hitting them hard and fast where it would hert the most. It was useful, to be sure, and had saved many of his bretheren's lives in the seweres, but it always made the others nervous. Yip shrugged. It was probably best not to think about it. There was much in the outside world he didn't understand, but he would learn. He snuck a small strip of jerky out of a pocket in his robe and started chewing on it. He made a small chirp of pleasure as he savored the salty flavor, so far removed from the nuts and berries his bretheren had favored during training. The outside world wasn't all bad, not at all. Yip's weren't really permited to be cheerful in their duty, it tended to look to frightening to the unknowing observer, but Yip's gait was dangerously close to jaunty as he came withing sight of Bellhold. He grinned to himself around a mouthful of jerky, paused for a moment to savor the site of a new town. There was a blue flash on the corner of his vision, somewhere up on the mountain that bordered the town, but when he looked for it again it was gone. "Oh well," Yip thought. "Probably just some strange human thing." He set off down the road, heading cross country so he could sneak around the town and approach the temple of St Cuthbert on the far side without alarming the townsfolk. He ran through the list of people he was to find once more, repeating their names aloud. "Geoffrey Cromwell, Halgo Torke, Blarth and Yip." He had something for each of them, and it was imperative he get it to them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
Top