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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 912141" data-attributes="member: 2292"><p><em>Saturday, August 26th, 508 AF, continued </em> </p><p></p><p>Yip rushes up to the lip of the brazier, then waves his hand through the flame when he feels no heat.</p><p></p><p>"Magic," he says. "Not burn."</p><p>"What's inside?" Geoffrey asks.</p><p>Yip leans over the edge, peerind deep into the bowl of the giant brazier. He starts digging stuff out, calling out the contents as he deposts them on the floor.</p><p></p><p>"Blue stone, sword, shield, whistle, potions, lots of skeleton parts, some coins," Yip calls. "Geoffrey want spears? They not look good."</p><p>"Leave them," Geoffrey orders. "I think you've got the good stuff."</p><p>"There big statue," Yip calls back. "Bigger than Yip. Look like dragon. Can't push it out."</p><p>"Blarth, go help him. Once we've got it all on the floor, we'll detect magic and psionics. If we're lucky, someone's put something in there we can use."</p><p></p><p>A detect magic shows nothing of interest, apart from the four potions bearing the imperial rune for <em>Cure Moderate Wounds</em>, but Blarth's quick scan of the items reveals the crystal whistle to be magical.</p><p></p><p>"Whistle psionic," he reports, squinting at the treasure horde. "Don't think anything else is."</p><p>"Do you know what the whistle does?" Geoffrey asks. Blarth shrugs, then picks the whistle up to examine it closely. It starts to glow softly the moment it touches his hand, a soft amber light that reflects in the half-orcs eyes.</p><p></p><p>"Blarth know," he reports, his voice slightly subdued. "Blarth can put piece of his mind-power in whistle, make it make loud noise when he play. Loud enough to hurt things, lots of things. Don't think Blarth has the power to do it often, just once a day."</p><p></p><p>Halgo supresses the urge to shudder when he sees the vacant look of glee in Blarth's eyes a the thought of such power. </p><p></p><p>"Blarth get good heads with this," Blarth murmers to himself. "Blarth very not-puny with whistle."</p><p></p><p>"That should help then," Geoffrey says grimly. "Yip, I think it's time to send you up and look around. Get as close to town as you can, but be back here in the space of eight hours or we'll come looking for you. I want as much information as you can get on what's going on, the type of defenses they've got, everything. We'll try and break in under the cover of darkness, and I want to do it right."</p><p></p><p>Yip nods and scampers off down the tunnels. Everyone else makes themselves comfortable, laying down to get some rest with the sniffling children.</p><p></p><p>"It's okay," Blarth says comfortingly, patting one of the children awkwardly on the head. "Blarth strong, and goblin puny. Blarth save town. Get you home. Blarth have magic whistle, make everything much easier."</p><p></p><p>Somehow, it seems to help.</p></blockquote><p></p>
[QUOTE="arwink, post: 912141, member: 2292"] [I]Saturday, August 26th, 508 AF, continued [/I] Yip rushes up to the lip of the brazier, then waves his hand through the flame when he feels no heat. "Magic," he says. "Not burn." "What's inside?" Geoffrey asks. Yip leans over the edge, peerind deep into the bowl of the giant brazier. He starts digging stuff out, calling out the contents as he deposts them on the floor. "Blue stone, sword, shield, whistle, potions, lots of skeleton parts, some coins," Yip calls. "Geoffrey want spears? They not look good." "Leave them," Geoffrey orders. "I think you've got the good stuff." "There big statue," Yip calls back. "Bigger than Yip. Look like dragon. Can't push it out." "Blarth, go help him. Once we've got it all on the floor, we'll detect magic and psionics. If we're lucky, someone's put something in there we can use." A detect magic shows nothing of interest, apart from the four potions bearing the imperial rune for [i]Cure Moderate Wounds[/i], but Blarth's quick scan of the items reveals the crystal whistle to be magical. "Whistle psionic," he reports, squinting at the treasure horde. "Don't think anything else is." "Do you know what the whistle does?" Geoffrey asks. Blarth shrugs, then picks the whistle up to examine it closely. It starts to glow softly the moment it touches his hand, a soft amber light that reflects in the half-orcs eyes. "Blarth know," he reports, his voice slightly subdued. "Blarth can put piece of his mind-power in whistle, make it make loud noise when he play. Loud enough to hurt things, lots of things. Don't think Blarth has the power to do it often, just once a day." Halgo supresses the urge to shudder when he sees the vacant look of glee in Blarth's eyes a the thought of such power. "Blarth get good heads with this," Blarth murmers to himself. "Blarth very not-puny with whistle." "That should help then," Geoffrey says grimly. "Yip, I think it's time to send you up and look around. Get as close to town as you can, but be back here in the space of eight hours or we'll come looking for you. I want as much information as you can get on what's going on, the type of defenses they've got, everything. We'll try and break in under the cover of darkness, and I want to do it right." Yip nods and scampers off down the tunnels. Everyone else makes themselves comfortable, laying down to get some rest with the sniffling children. "It's okay," Blarth says comfortingly, patting one of the children awkwardly on the head. "Blarth strong, and goblin puny. Blarth save town. Get you home. Blarth have magic whistle, make everything much easier." Somehow, it seems to help. [/QUOTE]
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