Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arwink" data-source="post: 922840" data-attributes="member: 2292"><p>Not a lot of detail in this update, but it covers the three weeks of downtime that occured after OSM. Some interesting moments in there, including one that will be given greater detail in a post later this evening, but nothing particularly entertaining to write.</p><p></p><p><em>Tuesday, August 29th – Monday, September 18th</em></p><p></p><p>Bellhold toasts the adventurers success for several days after the crystals destruction, holding a great feast and presenting all four of the heroes with copper badges commemorating their heroism. Blarth's badge actually bears a small inscription on the back, reading "protector of the town," although no-one is sure whether the townsfolk are serious, hopeful, or simply deluded.</p><p></p><p>In the aftermath, the group splits up for a time. Halgo organises some time spent studying with Etrius, a local hedge wizard. Blarth spends his time fixing the ramshackle hut the town assigns him, keeping himself...entertained...by dabbling with Tulia, the mayors maid who seem to take a shine to the half-orc while drinking the love-potion tainted ale. Everyone is surprised that the enchantment takes hold so readily, but Blarth isn't one to complain.</p><p></p><p>Yip and Geoffrey head back to Hommlet, delivering the bell and allowing Yip to spend some time visiting with his human friends Abigail and Garret. Yip gives Abigail the magical soldier the group found in the mines, and his generosity is met with numerous squeals of pleasure and hugs of gratitude. Geoffrey is quick to write letters of commendation regarding the kobolds bravery, and soon has Yip assigned to the party on a permanent basis. Their visit lasts but three days, by which time Y'Dey admits that there's little for them to do in town and they're sent back to Bellhold until such time as they are needed.</p><p></p><p>It doesn't take long for the boredom of a quiet town to work on the adventurers mind. While Halgo is busy studying and scribing scrolls, Geoffrey takes the rest of the group up the mountain with a pair of halfling mountain climbers. Days are spent going over the mines and dragons lair in detail, liberating every form of booty that can be found. Primarily, this seems to consist of thousands of copper coins that are bagged, dumped down the waterfall and recovered from the water below via Blarth's <em>float</em> power, but among some minor magic items of power Blarth finds a copper swords that bears psionic enhancements, giving him the ability to call upon fate itself to guide his hand in combat once per day. </p><p></p><p>Incredulous townsfolk stare as day after day the trio comes back with a bounty of copper coins and statues, eventually earning them the nick-name of the Copperheads. What starts as a humerous jest is quickly adopted by Geoffrey as a badge of honor, and it isn't long before it seems as though the group never had another name. </p><p></p><p>When the mines and lair are cleared, a suggestion of moving in and using them as a base of operations is carefully considered. In the end it is only the dream of travelling to the newly settled continent to the north, Bor, that keeps the party mobile. Geoffrey does, however, take the time to write another letter to the church suggesting the lair as a suitable training ground for an enclave of Yips. </p><p></p><p>Halgo finishes his training, but he seems irritable and distracted for the last few days. When the group gathers for an evening meal at the Bell and Anchor, he writes the irritibility off as lack of sleep and alchemy fumes. No-one thinks to argue.*</p><p></p><p>In short, for three weeks the Copperheads life is easy and relaxing, if a little boring. Plans are made, skills are honed and fun is had.</p><p></p><p>Until the last night when Tulia, a regular nocturnal visitor at Blarth's hut, confonts the half-orc with the news she's with child. Blarth blinks a few time, staring at the lass as if he may of misheard, then wanders off to the tavern to figure out what he should do next.</p><p></p><p>*There is a good reason why he's like this, but it'll be dealt with in a seperate post <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="arwink, post: 922840, member: 2292"] Not a lot of detail in this update, but it covers the three weeks of downtime that occured after OSM. Some interesting moments in there, including one that will be given greater detail in a post later this evening, but nothing particularly entertaining to write. [i]Tuesday, August 29th – Monday, September 18th[/i] Bellhold toasts the adventurers success for several days after the crystals destruction, holding a great feast and presenting all four of the heroes with copper badges commemorating their heroism. Blarth's badge actually bears a small inscription on the back, reading "protector of the town," although no-one is sure whether the townsfolk are serious, hopeful, or simply deluded. In the aftermath, the group splits up for a time. Halgo organises some time spent studying with Etrius, a local hedge wizard. Blarth spends his time fixing the ramshackle hut the town assigns him, keeping himself...entertained...by dabbling with Tulia, the mayors maid who seem to take a shine to the half-orc while drinking the love-potion tainted ale. Everyone is surprised that the enchantment takes hold so readily, but Blarth isn't one to complain. Yip and Geoffrey head back to Hommlet, delivering the bell and allowing Yip to spend some time visiting with his human friends Abigail and Garret. Yip gives Abigail the magical soldier the group found in the mines, and his generosity is met with numerous squeals of pleasure and hugs of gratitude. Geoffrey is quick to write letters of commendation regarding the kobolds bravery, and soon has Yip assigned to the party on a permanent basis. Their visit lasts but three days, by which time Y'Dey admits that there's little for them to do in town and they're sent back to Bellhold until such time as they are needed. It doesn't take long for the boredom of a quiet town to work on the adventurers mind. While Halgo is busy studying and scribing scrolls, Geoffrey takes the rest of the group up the mountain with a pair of halfling mountain climbers. Days are spent going over the mines and dragons lair in detail, liberating every form of booty that can be found. Primarily, this seems to consist of thousands of copper coins that are bagged, dumped down the waterfall and recovered from the water below via Blarth's [i]float[/i] power, but among some minor magic items of power Blarth finds a copper swords that bears psionic enhancements, giving him the ability to call upon fate itself to guide his hand in combat once per day. Incredulous townsfolk stare as day after day the trio comes back with a bounty of copper coins and statues, eventually earning them the nick-name of the Copperheads. What starts as a humerous jest is quickly adopted by Geoffrey as a badge of honor, and it isn't long before it seems as though the group never had another name. When the mines and lair are cleared, a suggestion of moving in and using them as a base of operations is carefully considered. In the end it is only the dream of travelling to the newly settled continent to the north, Bor, that keeps the party mobile. Geoffrey does, however, take the time to write another letter to the church suggesting the lair as a suitable training ground for an enclave of Yips. Halgo finishes his training, but he seems irritable and distracted for the last few days. When the group gathers for an evening meal at the Bell and Anchor, he writes the irritibility off as lack of sleep and alchemy fumes. No-one thinks to argue.* In short, for three weeks the Copperheads life is easy and relaxing, if a little boring. Plans are made, skills are honed and fun is had. Until the last night when Tulia, a regular nocturnal visitor at Blarth's hut, confonts the half-orc with the news she's with child. Blarth blinks a few time, staring at the lass as if he may of misheard, then wanders off to the tavern to figure out what he should do next. *There is a good reason why he's like this, but it'll be dealt with in a seperate post :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
Top