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Copperheads: Betrayal and Strange Runes and Burning Dead, oh my (short update 02/12)
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<blockquote data-quote="arwink" data-source="post: 993354" data-attributes="member: 2292"><p><em>Wednesday, September 20th, continued</em> </p><p></p><p>The three Copperheads in the campsite weather the hail of arrows with only minor cuts. Whoever is firing from out of the mist is obviously more skilled in the arts of stealth and magic than they are in accuracy. A few arrows, bolts and javelins are unleashed in response, but it quickly becomes apparent that the mist will make missile fire difficult. Their opponents may not be terribly accurate, but they do have the campsite surrounded. Blarth draws his sword and plunges into the mist, following the direction of the arrow fire in the hopes of finding an opponent to engage in hand to hand. Halgo and Geoffrey exchange glances, ducking under another hail of arrows, before they plunge into the mist after the half-orc. They find their first attack hiding behind a rock, the goblin's silvery eyes seeming to see through the mist. The small creature is prepared for them, a dagger-sized longsword held at the ready, but his skills and strength are no match for an angry Blarth. The goblin's blood stains the ground, and he seems to disappear into the mist.</p><p></p><p>Out in the mist, Yip wrestles against the dagger-wielding rat. The rat's blade slashes as they tumble through the mist, drawing a line of thin cuts on the kobold's arms and chest. All the while, a jingling goblin jester trails after. The sharp-featured creature keeps pressing a button on the back of its jesting rod*, flicking a long pale ribbon at the wrestling duo that causes a brief moment of searing cold when it connect with flesh. Yip snarls as he forces himself to ignore the pain, then levers his legs underneath the rat to throw himself free. The rat sails through the air, landing on its feet, as Yip quickly bounces back into a ready stance. The angry snarl grows louder as both rat and jester close in on both sides.</p><p></p><p>Yip flurries, paws and tail snapping back and forth until the small monks seems to become a small ball of violence. He catches the jester a glancing blow, draws a line of blood on the rats cheek with a wildly whipping tail. Then Yip hears the soft whisper of boots on the grass, and a tall being with an alabaster face emerges from the mist.</p><p></p><p>"Friends," Wintermoon says softly, the very word almost dripping in bile. Yip drops his stance, his body flowing from alert to relaxed. Despite the edge of danger in the tall Sidhe's tone, Yip can't resist the subtle charm of the creatures voice.</p><p></p><p>"Friends," Yip says. "What you want Yip to do?"</p><p></p><p></p><p></p><p>*[pimp mode on]For the curious, the stats for the Jesting Rod can be found on the budget staves and rods update on Clockwork Golem. For the really curious, the stats for the fey goblins and Relmarn are in the Gaming Frontiers: Monsters pdf <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />[pimp mode off]</p></blockquote><p></p>
[QUOTE="arwink, post: 993354, member: 2292"] [I]Wednesday, September 20th, continued[/I] The three Copperheads in the campsite weather the hail of arrows with only minor cuts. Whoever is firing from out of the mist is obviously more skilled in the arts of stealth and magic than they are in accuracy. A few arrows, bolts and javelins are unleashed in response, but it quickly becomes apparent that the mist will make missile fire difficult. Their opponents may not be terribly accurate, but they do have the campsite surrounded. Blarth draws his sword and plunges into the mist, following the direction of the arrow fire in the hopes of finding an opponent to engage in hand to hand. Halgo and Geoffrey exchange glances, ducking under another hail of arrows, before they plunge into the mist after the half-orc. They find their first attack hiding behind a rock, the goblin's silvery eyes seeming to see through the mist. The small creature is prepared for them, a dagger-sized longsword held at the ready, but his skills and strength are no match for an angry Blarth. The goblin's blood stains the ground, and he seems to disappear into the mist. Out in the mist, Yip wrestles against the dagger-wielding rat. The rat's blade slashes as they tumble through the mist, drawing a line of thin cuts on the kobold's arms and chest. All the while, a jingling goblin jester trails after. The sharp-featured creature keeps pressing a button on the back of its jesting rod*, flicking a long pale ribbon at the wrestling duo that causes a brief moment of searing cold when it connect with flesh. Yip snarls as he forces himself to ignore the pain, then levers his legs underneath the rat to throw himself free. The rat sails through the air, landing on its feet, as Yip quickly bounces back into a ready stance. The angry snarl grows louder as both rat and jester close in on both sides. Yip flurries, paws and tail snapping back and forth until the small monks seems to become a small ball of violence. He catches the jester a glancing blow, draws a line of blood on the rats cheek with a wildly whipping tail. Then Yip hears the soft whisper of boots on the grass, and a tall being with an alabaster face emerges from the mist. "Friends," Wintermoon says softly, the very word almost dripping in bile. Yip drops his stance, his body flowing from alert to relaxed. Despite the edge of danger in the tall Sidhe's tone, Yip can't resist the subtle charm of the creatures voice. "Friends," Yip says. "What you want Yip to do?" *[pimp mode on]For the curious, the stats for the Jesting Rod can be found on the budget staves and rods update on Clockwork Golem. For the really curious, the stats for the fey goblins and Relmarn are in the Gaming Frontiers: Monsters pdf :)[pimp mode off] [/QUOTE]
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