Ambrus
Explorer
I'm running a Planescape campaign in which the players were just attacked by a group of thugs that they'd been investigating/pursuing. Most of the PCs are law abiding and one is even a Harmonium officer in Sigil (essentially, a sanctioned city guard). Now that they've defeated the thugs and shackled the two survivors, they intend to march them down to the PC's garrison outpost, lock them up and proceed to interrogate them.
That's all good and lawful so far right? Okay. So what might the city's civic code have to say about a suspect's possessions? In a normal D&D game, the PCs kill the bad guys and loot their stuff, but what should happen when the PCs are semi-official investigators arresting criminals? Should the arresting officer have the right to claim a share? If so, how much? What about her friends who assisted in the arrest?
Just wondering how other DMs might handle this and whether there's some kind of historical precedent for such situations. I'm not concerned with shortchanging the players; one way or another, they'll get all the equipment they need.
That's all good and lawful so far right? Okay. So what might the city's civic code have to say about a suspect's possessions? In a normal D&D game, the PCs kill the bad guys and loot their stuff, but what should happen when the PCs are semi-official investigators arresting criminals? Should the arresting officer have the right to claim a share? If so, how much? What about her friends who assisted in the arrest?
Just wondering how other DMs might handle this and whether there's some kind of historical precedent for such situations. I'm not concerned with shortchanging the players; one way or another, they'll get all the equipment they need.