COPS & ROBBERS

mastermind said:
Pulp Action eh? Hmm.. I like that. :D

Anyway, no updates for a while sadly. I'm doing this amature theatre thingy and it's close to premiering so I'm a bit busy. I haven't gamed for a month either.

I'm glad you like the adjetive pulp action because it's perfect for your story :)

Good luck with the theatre...

hum, wait a moment, you're not suppossed to say 'good luck' to an actor, aren't you, Horacio? It's supposed to bring bad luck. At least in Spain we say things them like 'break your leg' before going on the stage

Er, I mean, break your leg!

:D

But, the most important, finish soon and come back to RPG and story hour writting...
 

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Horacio said:
In Spain we say things them like 'break your leg' before going on the stage[/i]

All the English speaking countries do this too. I wonder who originated the phrase? Etymology is a fascinating thing.

Broken limbs for your show, MM.
 

KidCthulhu said:


All the English speaking countries do this too. I wonder who originated the phrase? Etymology is a fascinating thing.

Broken limbs for your show, MM.

I suspect in Spain it can be a side effect of Hollywood culture, too many movies have helped to make world a more homogeneous place...

But the tradition of not wishing 'good luck' to an actor before going on the stage is a truely ancient tradition, I'd love to know its origens...
 



Carp and the players have all strapped themselves into their seats in the rocket.

Carp grins and says: “Ready boys, here we go.” Then he grabs a big lever and pulls it. The rocket starts to shake and cough. It seems as it doesn’t work. But then suddenly the engine starts to roar and the rocket shoots out the hatch and up into the sky. Out the portholes they can see Serpent City, the biggest city of the western world, shrink to an embarassingly small size.

The rocket changes it’s trajectory and now heads straight ahead into the north, to Harrgard. The players see the ground below shoot past at uncanny speed, fast enough to upset their stomachs, even Kurk’s.

Carp smiles. “Time to chill down boys, the trip should take one to two hours.” He grins. “If the fuel lasts, that is.”

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

After about one and half hour, the players can finally see the great glass dome of the Gnome city of Harrgard floating over the horizon. The huge city is being held up by gigantic aircruiser engines. It is as the city stands upon blue fiery feet. The earth beneath it is scorched, black-blue-ish, cracked and hard as glass, after centuries of torture by the flames. High upon the glass dome shines a blue thunderstone beacon, warning lost travellers of the city’s existance.

“Thanks gawd, because we’re out of fuel.” Carp says. “Hold onto something, this isn’t gonna be nice.”

The rocket quickly starts to loose altitude and plummels to the earth, crashing onto it’s belly leaving a long scorched scar in the ground. After stroking the ground for about six hundred metres the rocket finally stops and four dazed capes come crawling out, throwing up over each other’s shoes.
 

Allrighty, lets take a break and I’ll tell you some stuff about Harrgard and it’s inhabitats.

Harrgard was formed some decades before the discovery of thunderstone. A couple of forward-thinking Gnome families travelled east of the Aaskran wastes and settled there, just at the borders of the Kentaari Empire, on an island in the Harkan gulf. They founded what is usually now referred to as Old Harrgard, a small merchant town. When thunderstone was discovered, Harrgard became the center of the thunderstone shipments to the old world. That made the Gnomes incredibly rich and their lifestyle became more and more influanced by the Kentaari humans that they traded with. They even started abandoning the Gnome ways of Wizardry and sent their young mage students to the great human Magic Academy of Calhara. There they learned of the human ways of magical Rune-Smithing. Some of their smarter designers thought of combining it with their own thunderstone tech.

The results were extraordinary. Their first invention were the aircruisers. Then there came the wargolems, huge steel monsters that reinvented the world’s way of warfare. Golems were old news. Anyone with enough silver in his pocket and the right wizardly connections could get one, but they never served much military purpose. They were slow and stupid. But when you could attach two huge thunderstone cannons to their backs and make them fly, slow and stupid wasn’t that much of a deal anymore. It seemed as there were no limits to what the Harrgard gnomes could do with their tech.

Anyway, one thing the Harrgard gnomes didn’t do was share. They sat on their secrets like a dragon would sit on his loot. This did not sit well with people, especially the other gnome nations which felt that their Harrgardian brothers had betrayed them with not sharing (this resentment then just grew and grew through the ages) and the Kentaari Emperor, who felt that the Harrgard gnomes were stealing profits which were rightfully his. After trying to force the secrets out of the gnomes with diplomatic ways for a couple of years, the Emperor lost his temper and sent three legions of his best troops over to take over the city.

But the people of Harrgard were prepared. Just as the legions came to the city, the earth shook violently and shattered under their feet. The city slowly rose up to the sky, carried by huge aircruiser engines. The Kentaarian soldiers were burned to ashes in the blue flames. Since then the city has not touched the ground. Many later emperors as well as various pirates groups have tried to take over the city since, most with aircruiser fleets. They have never even been close to victory. The city is heavily defended with golems and artillery and surrounded by a nearly unbreakable magical shield.

The Harrgard gnomes have a strong caste system, divided into Tinkers (workers and inventors), Thinkers (scholars, philosophers and wizards) and Tankers (warriors). The first forty years of their life they are independant, just indulging themselves, playing and enjoying life. On their forty year old birtday they choose their path in life, one of the three castes. Most choose the caste of their parents, although it isn’t required. After they have made their choice fifteen years of apprenticeship takes over until they are deemed fit as fully functioning citezens. Marriages between castes are quite rare, but not unheard of.
 
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