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COPS & ROBBERS
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<blockquote data-quote="Viking Bastard" data-source="post: 2542" data-attributes="member: 509"><p><img src="http://dungeon3e.thedamned.ca/cops_n_robbers/cops_n_robbers_ep01.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><span style="font-size: 15px"><strong><span style="font-family: 'courier new'">Act 1 – And So the Games Begin</span></strong></span></p><p></p><p>The rulers of the Union of Free cities have been concerned with recent raids on air shipments of Thunderstone coming from Iron City, so they sent their best Red Cape (Sergeant Carp of the city guard) to investigate and his team (the players)</p><p></p><p><strong>Picture of Sergeant Carp</strong></p><p><img src="http://dungeon3e.thedamned.ca/cops_n_robbers/potraits/carp.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Sergeant Carp and the players went aboard an aircruiser - shipping thunderstone from Iron City - in hope it would be attacked. They were about to loose hope in that it would when a big metallic cruiser comes out of the clouds and fires harpoons at the ship. They hit and they draw the cargo cruiser to them. Orc and human pirates start boarding the ship. They start slaughtering the guards and pillaging the ship like pirates tend to do.</p><p></p><p>Then they see Sergeant Carp. They stop, obviously not expecting any Red Capes aboard. An one eared orc, wearing chainmail and a black cloak steps aboard, he seems to be the leader. They recognise him as Grunt, the leader and founder of the Brothers of Grunt bandit group.</p><p></p><p><strong>Picture of Grunt</strong></p><p><img src="http://dungeon3e.thedamned.ca/cops_n_robbers/potraits/grunt.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>"Ah, Sergeant Carp." He says, "It would seem that you owe me an ear." He signals his men to attack.</p><p></p><p>Sergeant Carp goes into his pocket and gets himself a cigar. He lights it. "Boys... it's time to kick some bandit ass."</p><p></p><p>There are about twenty of them while the capes are only four, the players and Carp.</p><p></p><p>There are about twenty of The pirates form a wall protecting Grunt. Sergeant Carp attacks rushes into the 'wall' with a pistol in one arm and a rapier in the other: "Shiver scum!" He quickly takes out two of the bandits. Incognito casts Sleep and takes five out. Stickler and Kurk rush at the pirates in a fit of rage, since Grunt killed their mentor and good friend. Kurk easily kills three of them in couple of rounds. Stickler isn't doing as good though and takes two hits. Incognito casts Sleep again and takes another four. </p><p></p><p>Grunt sees that he's not on the winning side and flees with the rest of his force back onto his ship. He quickly cuts the ropes holding the ships together and puts full power to the engines. Sergeant Carp calls to the captain of the cargo cruiser: "After them!" Kurk literally jumps after Grunt's ship and grabs onto one of the harpoon ropes and hangs on the side of the cruiser. Grunt's ship is obviously much faster then the cargo cruiser and the space between the two vessels gets wider by every second. </p><p></p><p>Kurk climbs aboard the enemy vessel and is greeted by two human thugs. Kurk slices the head of one of them in one blow and stabs the other one in the gut. He then turns his attention to the chief, Grunt. Grunt grabs an axe and prepares to defend himself. Kurk strikes but Grunt dodges the blow with ease. Kurk strikes again but Grunt parries and lands a blow into Kurk's arm. Grunt then kicks Kurk's blade out of his hands. Kurk grabs a nearby bucket and throws it at Grunt. Grunt slices it in half in mid air. Grunt kicks Kurk in the chest, Kurk falls backwards. Grunt waits for Kurk to stand up and when he does, Grunt kick him again in the chest. This time, Kurk doesn't fall down, but fumbles backwards all the way to the right side of the ship. Kurk tries to grab Grunt by the neck with his bare hands, but Grunt is stronger and pushes him over the side and off the ship. Kurk falls down but Incognito casts Levitate on him and levitates him aboard the cargo cruiser. Grunt turns to Carp and the players and makes some insulting gestures.</p><p></p><p>“Rats.” Sergeant Carp watches the pirate vessel disappear into the distance. “Shake the bodies, see who are dead and who are just sleeping. Then tie the sleepy heads up. We need to get the location of their base out of someone of them.”</p><p></p><p>There turn out to be a total of nine sleepers. The players take one of them and after some “suggestions” he tells them that the base is located in an old abandoned Kentaari stronghold just west of the great stone mines in the Shadow Mountains, deep into the fog. The party agrees on going back to Serpent City, get rid of the prisoners, get some rest and get some backup before they head over to the stronghold.</p><p></p><p>* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * </p><p></p><p>Grunt steps out of his ship infuriated. Scarran the gnome does in deed think twice before he asks his master: “How did it go?”</p><p></p><p><strong>Picture of Scarran the Gnome</strong></p><p><img src="http://dungeon3e.thedamned.ca/cops_n_robbers/potraits/scarran.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Grunt grabs him by the left shoulder and looks straight into his face. “How did it go?” He hisses, “How did it go?! The bloody creep, Sergeant Carp was there! He took down sixteen of my men!”</p><p></p><p>“Erm... yes sir, I see, the boss wishes to see you.”</p><p></p><p>“Tell him he can find me in my quarters, I wish to see him too. He promised me the capes wouldn’t be a problem.” He stared into the wall for a second. “And bring me something to eat.”</p><p></p><p>“Yes sir.”</p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 2542, member: 509"] [img]http://dungeon3e.thedamned.ca/cops_n_robbers/cops_n_robbers_ep01.jpg[/img] [SIZE=4][b][FONT=courier new]Act 1 – And So the Games Begin[/FONT][/b][/SIZE][b][FONT=courier new][/font][/b][FONT=courier new][/FONT] The rulers of the Union of Free cities have been concerned with recent raids on air shipments of Thunderstone coming from Iron City, so they sent their best Red Cape (Sergeant Carp of the city guard) to investigate and his team (the players) [b]Picture of Sergeant Carp[/b] [img]http://dungeon3e.thedamned.ca/cops_n_robbers/potraits/carp.jpg[/img] Sergeant Carp and the players went aboard an aircruiser - shipping thunderstone from Iron City - in hope it would be attacked. They were about to loose hope in that it would when a big metallic cruiser comes out of the clouds and fires harpoons at the ship. They hit and they draw the cargo cruiser to them. Orc and human pirates start boarding the ship. They start slaughtering the guards and pillaging the ship like pirates tend to do. Then they see Sergeant Carp. They stop, obviously not expecting any Red Capes aboard. An one eared orc, wearing chainmail and a black cloak steps aboard, he seems to be the leader. They recognise him as Grunt, the leader and founder of the Brothers of Grunt bandit group. [b]Picture of Grunt[/b] [img]http://dungeon3e.thedamned.ca/cops_n_robbers/potraits/grunt.jpg[/img] "Ah, Sergeant Carp." He says, "It would seem that you owe me an ear." He signals his men to attack. Sergeant Carp goes into his pocket and gets himself a cigar. He lights it. "Boys... it's time to kick some bandit ass." There are about twenty of them while the capes are only four, the players and Carp. There are about twenty of The pirates form a wall protecting Grunt. Sergeant Carp attacks rushes into the 'wall' with a pistol in one arm and a rapier in the other: "Shiver scum!" He quickly takes out two of the bandits. Incognito casts Sleep and takes five out. Stickler and Kurk rush at the pirates in a fit of rage, since Grunt killed their mentor and good friend. Kurk easily kills three of them in couple of rounds. Stickler isn't doing as good though and takes two hits. Incognito casts Sleep again and takes another four. Grunt sees that he's not on the winning side and flees with the rest of his force back onto his ship. He quickly cuts the ropes holding the ships together and puts full power to the engines. Sergeant Carp calls to the captain of the cargo cruiser: "After them!" Kurk literally jumps after Grunt's ship and grabs onto one of the harpoon ropes and hangs on the side of the cruiser. Grunt's ship is obviously much faster then the cargo cruiser and the space between the two vessels gets wider by every second. Kurk climbs aboard the enemy vessel and is greeted by two human thugs. Kurk slices the head of one of them in one blow and stabs the other one in the gut. He then turns his attention to the chief, Grunt. Grunt grabs an axe and prepares to defend himself. Kurk strikes but Grunt dodges the blow with ease. Kurk strikes again but Grunt parries and lands a blow into Kurk's arm. Grunt then kicks Kurk's blade out of his hands. Kurk grabs a nearby bucket and throws it at Grunt. Grunt slices it in half in mid air. Grunt kicks Kurk in the chest, Kurk falls backwards. Grunt waits for Kurk to stand up and when he does, Grunt kick him again in the chest. This time, Kurk doesn't fall down, but fumbles backwards all the way to the right side of the ship. Kurk tries to grab Grunt by the neck with his bare hands, but Grunt is stronger and pushes him over the side and off the ship. Kurk falls down but Incognito casts Levitate on him and levitates him aboard the cargo cruiser. Grunt turns to Carp and the players and makes some insulting gestures. “Rats.” Sergeant Carp watches the pirate vessel disappear into the distance. “Shake the bodies, see who are dead and who are just sleeping. Then tie the sleepy heads up. We need to get the location of their base out of someone of them.” There turn out to be a total of nine sleepers. The players take one of them and after some “suggestions” he tells them that the base is located in an old abandoned Kentaari stronghold just west of the great stone mines in the Shadow Mountains, deep into the fog. The party agrees on going back to Serpent City, get rid of the prisoners, get some rest and get some backup before they head over to the stronghold. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Grunt steps out of his ship infuriated. Scarran the gnome does in deed think twice before he asks his master: “How did it go?” [b]Picture of Scarran the Gnome[/b] [img]http://dungeon3e.thedamned.ca/cops_n_robbers/potraits/scarran.jpg[/img] Grunt grabs him by the left shoulder and looks straight into his face. “How did it go?” He hisses, “How did it go?! The bloody creep, Sergeant Carp was there! He took down sixteen of my men!” “Erm... yes sir, I see, the boss wishes to see you.” “Tell him he can find me in my quarters, I wish to see him too. He promised me the capes wouldn’t be a problem.” He stared into the wall for a second. “And bring me something to eat.” “Yes sir.” [/QUOTE]
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