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<blockquote data-quote="Blue" data-source="post: 7426499" data-attributes="member: 20564"><p>While I don't mind it, I see enough people who do that I'd be fine with getting rid of PHB+1 - as long as their solution keeps the same low barrier to entry to new players in AL.</p><p></p><p>3.x and 4e had a huge collection of splatbooks that introduced a large amount of power creep. New players getting in with just the core books (or just the SRD back in 3.x days) were at a severe disadvantage. It was a large barrier to entry new players as well as a turn-off.</p><p></p><p>AL is the organized play society that is the easiest way for new players to walk in to a store and sit down at a game. We need to maintain an ease of new players joining.</p><p></p><p>So, without increasing the barrier to entry (such as but allowing "pay to win" of more owning more books gives better characters), how would you recraft the rule for the AL organization? Without having a solution, everything else is angry muttering.</p><p></p><p>Let's stay within the scope of realistic actions - we can't assume all books will be available for free, or that playtesting is incredibly better then it was in the 4e & 3.5 days (when there were a larger D&D teams) such that no possible combination of powers works better. But also that DMs at AL are supposed to play by the letter of the rules so don't have the authority to ban/fix a "broken" build like a DM in a home game would.</p><p></p><p>I'm not being facetious - I see enough grumbling about it I'm good with replacing it. As long as it can keep that barrier of entry <em>just for AL</em> as low as it possibly can go.</p></blockquote><p></p>
[QUOTE="Blue, post: 7426499, member: 20564"] While I don't mind it, I see enough people who do that I'd be fine with getting rid of PHB+1 - as long as their solution keeps the same low barrier to entry to new players in AL. 3.x and 4e had a huge collection of splatbooks that introduced a large amount of power creep. New players getting in with just the core books (or just the SRD back in 3.x days) were at a severe disadvantage. It was a large barrier to entry new players as well as a turn-off. AL is the organized play society that is the easiest way for new players to walk in to a store and sit down at a game. We need to maintain an ease of new players joining. So, without increasing the barrier to entry (such as but allowing "pay to win" of more owning more books gives better characters), how would you recraft the rule for the AL organization? Without having a solution, everything else is angry muttering. Let's stay within the scope of realistic actions - we can't assume all books will be available for free, or that playtesting is incredibly better then it was in the 4e & 3.5 days (when there were a larger D&D teams) such that no possible combination of powers works better. But also that DMs at AL are supposed to play by the letter of the rules so don't have the authority to ban/fix a "broken" build like a DM in a home game would. I'm not being facetious - I see enough grumbling about it I'm good with replacing it. As long as it can keep that barrier of entry [I]just for AL[/I] as low as it possibly can go. [/QUOTE]
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