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<blockquote data-quote="jgsugden" data-source="post: 7428156" data-attributes="member: 2629"><p>As you quote your incidental observations, I quote mine: Players are frustrated when they can't play options because a seemingly arbitrary rule.</p><p></p><p>And as for whether a well presented version of a rule along the lines of my proposal would hook more or less players than Core +1: We'll never know for sure. However, as people can sell pretty much anything - even real @#$% - with a good marketing campaign, I feel comfortable in my position. Offering comfort to new players, as you note, is a matter of optics, and relying upon new players to Deduce that Core +1 significantly levels the playing field, when in fact that is actually not true (as you can 'lock' in your character into a bad choice when you don't know the game - and even if you have the option to rebuild, you're losing the investment you had in the character as built when you rebuild - it is a restart rather than a continuation), is a weak approach compared to explicit rules that show they were built explicitly to meet those goals.</p><p></p><p>And I will point out that the issue that concerns me will escalate with scale. The more you introduce, the more you exclude. Right now a player electing Core + XGtE gets most of the options. What happens when another book with as much as XGtE is introduced and players have to choose between the books? The longer the rule exists, the larger the pool of denied options.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7428156, member: 2629"] As you quote your incidental observations, I quote mine: Players are frustrated when they can't play options because a seemingly arbitrary rule. And as for whether a well presented version of a rule along the lines of my proposal would hook more or less players than Core +1: We'll never know for sure. However, as people can sell pretty much anything - even real @#$% - with a good marketing campaign, I feel comfortable in my position. Offering comfort to new players, as you note, is a matter of optics, and relying upon new players to Deduce that Core +1 significantly levels the playing field, when in fact that is actually not true (as you can 'lock' in your character into a bad choice when you don't know the game - and even if you have the option to rebuild, you're losing the investment you had in the character as built when you rebuild - it is a restart rather than a continuation), is a weak approach compared to explicit rules that show they were built explicitly to meet those goals. And I will point out that the issue that concerns me will escalate with scale. The more you introduce, the more you exclude. Right now a player electing Core + XGtE gets most of the options. What happens when another book with as much as XGtE is introduced and players have to choose between the books? The longer the rule exists, the larger the pool of denied options. [/QUOTE]
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