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D&D Older Editions
Core 1e vs. Core 2e: What are the mechanical differences?
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<blockquote data-quote="redboxrazor" data-source="post: 5666651" data-attributes="member: 89863"><p>2nd Ed. introduced THAC0, excluding the use of 1E's 'to hit' tables.</p><p></p><p>Non-Weapon Proficiencies were introduced to the core rulebook an optional rule (although I believe some 1E source books had introduced this concept first). Many source books later published for 2E assumed (or required) that NWPs were being used.</p><p></p><p>Those are the only real differences I can think of. 2E was more of a "smoothing out" of 1E than an actual change in rules or mechanics. I read somewhere that there was a drive to remove Gary Gygax's name from the books (source?) and that was another motivation behind the rewrites, but don't quote me on that. There is little to no conversion required to use most 1E material in 2E as a result, and many games I've played in mixed material from both systems.</p></blockquote><p></p>
[QUOTE="redboxrazor, post: 5666651, member: 89863"] 2nd Ed. introduced THAC0, excluding the use of 1E's 'to hit' tables. Non-Weapon Proficiencies were introduced to the core rulebook an optional rule (although I believe some 1E source books had introduced this concept first). Many source books later published for 2E assumed (or required) that NWPs were being used. Those are the only real differences I can think of. 2E was more of a "smoothing out" of 1E than an actual change in rules or mechanics. I read somewhere that there was a drive to remove Gary Gygax's name from the books (source?) and that was another motivation behind the rewrites, but don't quote me on that. There is little to no conversion required to use most 1E material in 2E as a result, and many games I've played in mixed material from both systems. [/QUOTE]
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Core 1e vs. Core 2e: What are the mechanical differences?
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