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Core 3.5 Upgrade: Multiclassing & Balance
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<blockquote data-quote="neceros" data-source="post: 4435276" data-attributes="member: 56983"><p>That's not a problem: That's the intent. Why wouldn't a wizard make his spells harder to resist? Do you think he really can't figure out how to increase the difficulty of a lower level spell and would just let it sit there for his whole career? Again, the intent. AC is extremely wacky, and almost all of it comes with gear. That used to work, but now we can see the alternatives. Armor Class is now part of the inherent character, and the AC from items has been taken away almost entirely. It's balanced, just not the way you're used to. I have. Wizards can't wear armor. They should get spells to off set that. To each their own. Yep, being a wizard is doable, now! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Multiclassing is gimped by Prestige classes. A prestige class should never help you achieve what multiclassing should have done. Prestige classes are so bonkers and fray all over the place, that they become too powerful. You should not have to take Eldritch Knight, but just a normal Fighter/Wizard. It's balanced: A normal wizard will be way more powerful. This lack of power is made up for in Fighter stuff, yet the fighter will be better at it then the mixer. However, you won't be dead weight and uesless. This is to help with multiclassing bonus stacking and weird math giving you unpredictable saves and poor saves (Or really good ones.) Plus, now Save DCs are reliable and won't suddenly fail you or hinder you because your opponent has just the right mix of... whatever. As it stands, Iterative attacks only really net you one or two extra attacks. How many times have you swung and mixed on your last few attacks? They are worthless.This game is balanced on BAB vs AC and a -2 attack is more than penalty enough to give the first attacks merit, but not penalty enough to make them worthless. Fighters need it.</p></blockquote><p>Of course I see the balance issues and the "Ripple" effect. I've spent 8 years learning this system and I see it's weaknesses. Fourth Edition has enabled us to understand the intent behind the math, thus these rules are much more easily issued now, than before.</p><p>[/QUOTE]</p>
[QUOTE="neceros, post: 4435276, member: 56983"] That's not a problem: That's the intent. Why wouldn't a wizard make his spells harder to resist? Do you think he really can't figure out how to increase the difficulty of a lower level spell and would just let it sit there for his whole career? Again, the intent. AC is extremely wacky, and almost all of it comes with gear. That used to work, but now we can see the alternatives. Armor Class is now part of the inherent character, and the AC from items has been taken away almost entirely. It's balanced, just not the way you're used to. I have. Wizards can't wear armor. They should get spells to off set that. To each their own. Yep, being a wizard is doable, now! :) Multiclassing is gimped by Prestige classes. A prestige class should never help you achieve what multiclassing should have done. Prestige classes are so bonkers and fray all over the place, that they become too powerful. You should not have to take Eldritch Knight, but just a normal Fighter/Wizard. It's balanced: A normal wizard will be way more powerful. This lack of power is made up for in Fighter stuff, yet the fighter will be better at it then the mixer. However, you won't be dead weight and uesless. This is to help with multiclassing bonus stacking and weird math giving you unpredictable saves and poor saves (Or really good ones.) Plus, now Save DCs are reliable and won't suddenly fail you or hinder you because your opponent has just the right mix of... whatever. As it stands, Iterative attacks only really net you one or two extra attacks. How many times have you swung and mixed on your last few attacks? They are worthless.This game is balanced on BAB vs AC and a -2 attack is more than penalty enough to give the first attacks merit, but not penalty enough to make them worthless. Fighters need it.[/QUOTE] Of course I see the balance issues and the "Ripple" effect. I've spent 8 years learning this system and I see it's weaknesses. Fourth Edition has enabled us to understand the intent behind the math, thus these rules are much more easily issued now, than before. [/QUOTE]
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