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General Tabletop Discussion
D&D Older Editions
Core 4E vs. Essentials
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<blockquote data-quote="Obryn" data-source="post: 7165543" data-attributes="member: 11821"><p>Yeah, I just use everything. I have found that classes from all levels of complexity work just dandy in play, together. Even stuff that looks broken at first blush - like Warlords' interactions with Basic Attackers - aren't really a problem.</p><p></p><p>I don't even really look at it as a separate thing. It's just more 4e content, with all errata included.</p><p></p><p>In my own games, I...</p><p>* Use all classes and subclasses and races from all sources (in the CBLoaded offline builder)</p><p>* Use 3rd-party material as appropriate (specifically Zeitgeist themes and Paragon Paths) with the note that it's harder to use in the Builder</p><p>* Use Inherent Bonuses from Dark Sun/DMG2, plant interesting/thematic items, and just level any magic items with the party's inherent bonus level.</p><p>* Effectively use Item Rarity from Essentials, but practically just don't deal with item creation and definitely don't include item optimization for stuff like "charge kits".</p><p>* Use the <a href="http://dmg42.blogspot.com/2012/02/boot-on-face-of-level-1-damage-forever.html" target="_blank">1st Level Damage Forever calculations</a></p><p>* Use the Rules Compendium when in doubt, which it honestly rarely is.</p><p></p><p>Now, what does frustrate me about the simplified classes is that they did nothing to cut down on the <em>real</em> option bloat - feats. Picking one of a dozen powers is trivial compared to picking one of hundreds of feats.</p><p></p><p>e: For real, the power point classes - especially the Psion - are much worse-designed than the simplified E-Classes.</p></blockquote><p></p>
[QUOTE="Obryn, post: 7165543, member: 11821"] Yeah, I just use everything. I have found that classes from all levels of complexity work just dandy in play, together. Even stuff that looks broken at first blush - like Warlords' interactions with Basic Attackers - aren't really a problem. I don't even really look at it as a separate thing. It's just more 4e content, with all errata included. In my own games, I... * Use all classes and subclasses and races from all sources (in the CBLoaded offline builder) * Use 3rd-party material as appropriate (specifically Zeitgeist themes and Paragon Paths) with the note that it's harder to use in the Builder * Use Inherent Bonuses from Dark Sun/DMG2, plant interesting/thematic items, and just level any magic items with the party's inherent bonus level. * Effectively use Item Rarity from Essentials, but practically just don't deal with item creation and definitely don't include item optimization for stuff like "charge kits". * Use the [url=http://dmg42.blogspot.com/2012/02/boot-on-face-of-level-1-damage-forever.html]1st Level Damage Forever calculations[/url] * Use the Rules Compendium when in doubt, which it honestly rarely is. Now, what does frustrate me about the simplified classes is that they did nothing to cut down on the [I]real[/I] option bloat - feats. Picking one of a dozen powers is trivial compared to picking one of hundreds of feats. e: For real, the power point classes - especially the Psion - are much worse-designed than the simplified E-Classes. [/QUOTE]
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