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<blockquote data-quote="Obryn" data-source="post: 7165765" data-attributes="member: 11821"><p>Yeah, Expertise should have just been rolled into the character math. (The upside is that it gives you one less feat you need to actually think about!)</p><p></p><p></p><p>I haven't found too many balance issues with the simplified E-classes; we have a Thief in my Level 30 game that's still sailing along juuuust dandy. (Having a passive always-on Stealth of 46 probably helps, mind you, but...)</p><p></p><p>But with the Psion... It's really terrible that their optimal behavior is to spam Dishearten Aug 2. Which you get at Level 1 and <em>never change out</em>. Once you're throwing a -8 or so onto the enemy's attack roll, you might as well just have an at-will AoE stun effect.</p><p></p><p>A lot of this can - IMO - be solved by removing anything that gives another +/- [stat mod] to a d20 roll and changing it to a fixed number. The target numbers are already fixed relative to level, so why should the bonus or penalty need to scale? Any 4.5e should have fixed this. (You know, there's an idea for a solid house rule. Change it to a fixed +/-4 if it's linked to your primary stat, or +/-3 if it's a secondary stat.)</p></blockquote><p></p>
[QUOTE="Obryn, post: 7165765, member: 11821"] Yeah, Expertise should have just been rolled into the character math. (The upside is that it gives you one less feat you need to actually think about!) I haven't found too many balance issues with the simplified E-classes; we have a Thief in my Level 30 game that's still sailing along juuuust dandy. (Having a passive always-on Stealth of 46 probably helps, mind you, but...) But with the Psion... It's really terrible that their optimal behavior is to spam Dishearten Aug 2. Which you get at Level 1 and [I]never change out[/I]. Once you're throwing a -8 or so onto the enemy's attack roll, you might as well just have an at-will AoE stun effect. A lot of this can - IMO - be solved by removing anything that gives another +/- [stat mod] to a d20 roll and changing it to a fixed number. The target numbers are already fixed relative to level, so why should the bonus or penalty need to scale? Any 4.5e should have fixed this. (You know, there's an idea for a solid house rule. Change it to a fixed +/-4 if it's linked to your primary stat, or +/-3 if it's a secondary stat.) [/QUOTE]
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