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<blockquote data-quote="Igwilly" data-source="post: 7167574" data-attributes="member: 6801225"><p>Thanks, [MENTION=15684]Imruphel[/MENTION].</p><p></p><p>Well, back to feats.</p><p></p><p>I hate them. I really do. Reason: they are a mood killer in character creation, especially for novices.</p><p>This all is my personal experience, but...</p><p>I had many new players in my games. By observation, I discovered that some things are done with more enthusiasm than others.</p><p>No matter how many classes or races the game has, novice players (and everyone else) happily choose them. Even if what you want is a Human Fighter, these things have clear importance to the character itself; and honestly, if you want simple choices, it's easy to simply use the core books or whatever.</p><p>Skills are median. People understand their importance, but it's not that exciting. Same with equipment.</p><p>But feats... Oh, feats... they're a real pain.</p><p>First, even today I'm not capable of telling you what a feat actually is in character. They are so varied and so bland they don't really translate in the game world: they are just a metagame construct.</p><p>And there are so many of them. Even experienced players get unmotivated. And novices... I usually choose that for them - always the simple, but very effective choice - otherwise, this kills their mood.</p><p>I know they are supposed to be a character customization mechanic, but I don't think they are *good* at that.</p><p></p><p>Oh, and I stand still by my previous statement: AD&D 2E is being much more fun to me than "AD&D 3E". I think they messed up with a lot of things in this edition change <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Igwilly, post: 7167574, member: 6801225"] Thanks, [MENTION=15684]Imruphel[/MENTION]. Well, back to feats. I hate them. I really do. Reason: they are a mood killer in character creation, especially for novices. This all is my personal experience, but... I had many new players in my games. By observation, I discovered that some things are done with more enthusiasm than others. No matter how many classes or races the game has, novice players (and everyone else) happily choose them. Even if what you want is a Human Fighter, these things have clear importance to the character itself; and honestly, if you want simple choices, it's easy to simply use the core books or whatever. Skills are median. People understand their importance, but it's not that exciting. Same with equipment. But feats... Oh, feats... they're a real pain. First, even today I'm not capable of telling you what a feat actually is in character. They are so varied and so bland they don't really translate in the game world: they are just a metagame construct. And there are so many of them. Even experienced players get unmotivated. And novices... I usually choose that for them - always the simple, but very effective choice - otherwise, this kills their mood. I know they are supposed to be a character customization mechanic, but I don't think they are *good* at that. Oh, and I stand still by my previous statement: AD&D 2E is being much more fun to me than "AD&D 3E". I think they messed up with a lot of things in this edition change :) [/QUOTE]
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