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<blockquote data-quote="Tony Vargas" data-source="post: 7169003" data-attributes="member: 996"><p>Very true. </p><p></p><p>Psionics and feat taxes are good examples of things that borked 4e, in spite of preceding Essentials. </p><p>The Essentials RC had the best version of Skill Challenges and the MV & MM3 the best-done monsters.</p><p>And there was plenty of good post-Essentials material in HotFw and HotEC...</p><p></p><p></p><p>I have to disagree with you on Themes - there were a lot of really good ones, and they were much more evocative than Backgrounds. The quality of HoS notwithstanding, they were a fine concept. 5e backgrounds are one of the current ed's better features and are as much like 4e Themes as they are 4e Backgrounds - and could do with some of the ability to grow with the character that Themes had.</p><p></p><p> Increasing complexity & acting like 'prestige classes' sounds exactly like fleshing out and mechanically supporting backstory. </p><p>And, y'know, they did kinda make low-level heroic tier re-play more appealing to experienced players, now that I think of it. Another very positive feature, IMHO, giving the DM a little flexibility to tailor the start of a campaign to his players.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7169003, member: 996"] Very true. Psionics and feat taxes are good examples of things that borked 4e, in spite of preceding Essentials. The Essentials RC had the best version of Skill Challenges and the MV & MM3 the best-done monsters. And there was plenty of good post-Essentials material in HotFw and HotEC... I have to disagree with you on Themes - there were a lot of really good ones, and they were much more evocative than Backgrounds. The quality of HoS notwithstanding, they were a fine concept. 5e backgrounds are one of the current ed's better features and are as much like 4e Themes as they are 4e Backgrounds - and could do with some of the ability to grow with the character that Themes had. Increasing complexity & acting like 'prestige classes' sounds exactly like fleshing out and mechanically supporting backstory. And, y'know, they did kinda make low-level heroic tier re-play more appealing to experienced players, now that I think of it. Another very positive feature, IMHO, giving the DM a little flexibility to tailor the start of a campaign to his players. [/QUOTE]
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