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<blockquote data-quote="Tony Vargas" data-source="post: 7169043" data-attributes="member: 996"><p>I did not find optimization a huge problem in 4e, in general, since it wasn't as execrably balanced as other editions. I have had some crazy optimizers in my games, of course, but the impact just wasn't as shattering as in 3.x - besides, to my mind 'optimization' can be an exercise in tailoring a build to concept, as much to tailoring for DPR or whatever. </p><p></p><p><em>Edit: to be clear, I often did find optimization to be a huge deal, in 4e, there was plenty of it to do,</em></p><p> <em>if you were so inclined, plenty of players enthusiastically so inclined, and there were rewards to be eked out with sufficient system mastery. It just never dominated the whole experience 3.x/PF-style. </em></p><p></p><p> Well, that'd be broken as all get-out, of course, since Extra Attack is such a wildly powerful feature in 5e.</p><p></p><p>It would be like giving out a 5th level wizard daily in the Wizard's Apprentice Theme. Obviously nuts. No theme did anything like that. OTOH, more literally, an 'extra attack' theme power in 4e that was an encounter and made two attacks, each against a different target, probably fine.</p><p></p><p>But it would be nice if 5e Backgrounds had features that could kick in at higher levels, it'd keep 'em more relevant & interesting.</p><p></p><p> They include weapon proficiencies and spells, so, not that tightly focused, but, yeah, as far as they go. Classes also (most of 'em) have plenty of non-combat-related stuff in 5e. There's really not a lot of consistency to it. </p><p></p><p></p><p> 5e design was primarily about re-instating flaws! ;P And, popularity, of course.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7169043, member: 996"] I did not find optimization a huge problem in 4e, in general, since it wasn't as execrably balanced as other editions. I have had some crazy optimizers in my games, of course, but the impact just wasn't as shattering as in 3.x - besides, to my mind 'optimization' can be an exercise in tailoring a build to concept, as much to tailoring for DPR or whatever. [i]Edit: to be clear, I often did find optimization to be a huge deal, in 4e, there was plenty of it to do, if you were so inclined, plenty of players enthusiastically so inclined, and there were rewards to be eked out with sufficient system mastery. It just never dominated the whole experience 3.x/PF-style. [/i] Well, that'd be broken as all get-out, of course, since Extra Attack is such a wildly powerful feature in 5e. It would be like giving out a 5th level wizard daily in the Wizard's Apprentice Theme. Obviously nuts. No theme did anything like that. OTOH, more literally, an 'extra attack' theme power in 4e that was an encounter and made two attacks, each against a different target, probably fine. But it would be nice if 5e Backgrounds had features that could kick in at higher levels, it'd keep 'em more relevant & interesting. They include weapon proficiencies and spells, so, not that tightly focused, but, yeah, as far as they go. Classes also (most of 'em) have plenty of non-combat-related stuff in 5e. There's really not a lot of consistency to it. 5e design was primarily about re-instating flaws! ;P And, popularity, of course. [/QUOTE]
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