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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Core 4E vs. Essentials
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<blockquote data-quote="Fox Lee" data-source="post: 7233634" data-attributes="member: 4346"><p>Core all the way.</p><p></p><p>Essentials material is not worthless, and it has its uses, mostly for people who need a pick up & play option. Using the rules interpretation that allows Essentials characters to choose their level-having powers, our veteran group have even found some of them to be quite playable. But the consistent pattern/progression and versatility of Core classes is much more valuable to me than the heavily-guided, flavour-imposed, distinctly weird Essentials classes.</p><p></p><p>Even if the Essentials material was mechanically excellent (it's not), I would still like it less because of classes like the Blackguard. To me, these are a betrayal of the core 4e ideal that your character's motivations and identity belong to <em>you</em>. I mean, <em>alignment restrictions</em> rearing their ugly heads again? In <em>my</em> 4e? To me, that is a serious backslide into the needless, creativity-stifling restrictions that made earlier D&D editions so much less fun.</p><p></p><p>4e is my edition of choice for many reasons, but the foremost will always be that it actively treats the character options as tools. It wants you to build the character that fits your concept, not concept the character that fits your build. Essentials increasingly discards that ideal, so it will always be a second-rate alternative in my eyes.</p><p></p><p>Disclaimer: <em>You</em> should be able to play the game you want. If Essentials gave you more value than it gave me and mine, I'm happy for you!</p></blockquote><p></p>
[QUOTE="Fox Lee, post: 7233634, member: 4346"] Core all the way. Essentials material is not worthless, and it has its uses, mostly for people who need a pick up & play option. Using the rules interpretation that allows Essentials characters to choose their level-having powers, our veteran group have even found some of them to be quite playable. But the consistent pattern/progression and versatility of Core classes is much more valuable to me than the heavily-guided, flavour-imposed, distinctly weird Essentials classes. Even if the Essentials material was mechanically excellent (it's not), I would still like it less because of classes like the Blackguard. To me, these are a betrayal of the core 4e ideal that your character's motivations and identity belong to [i]you[/i]. I mean, [i]alignment restrictions[/i] rearing their ugly heads again? In [i]my[/i] 4e? To me, that is a serious backslide into the needless, creativity-stifling restrictions that made earlier D&D editions so much less fun. 4e is my edition of choice for many reasons, but the foremost will always be that it actively treats the character options as tools. It wants you to build the character that fits your concept, not concept the character that fits your build. Essentials increasingly discards that ideal, so it will always be a second-rate alternative in my eyes. Disclaimer: [i]You[/i] should be able to play the game you want. If Essentials gave you more value than it gave me and mine, I'm happy for you! [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Core 4E vs. Essentials
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