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"Core" and Business Models
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<blockquote data-quote="Abstraction" data-source="post: 3815099" data-attributes="member: 25995"><p>I may be going out on a limb here, but I think the model that WOTC is going to try to adopt is that of a continuing rules engine. They won't need splat books and I suspect that they may cut out most or all adventures. Weren't modules pretty poor money makers? In that case, they can call anything they want core. It will be up to the homebrewers and the third-party publishers to define what is required to go along with their adventures.</p><p></p><p>I personally hope that they give us some of the missing iconic information sooner rather than later, as I NEED gnomes in my homebrew and would rather not wait too long for the druid.</p><p></p><p>BTW, I am getting really tired of the old saw that WOTC is somehow trying to ruin the game. How would that make any business sense? They have some very die-hard D&D people developing 4E who want to see the game get bigger and better. The only smart business model for WOTC is to give the fans what they want now and to keep giving them what they want in the future. I do hope they learned their lesson from Magic. A product cycle that is too tight, too expensive and invalidates previous product will burn the players out. But, unlike Magic, we'll keep playing D&D. We managed to do it with the TSR meltdown, after all.</p></blockquote><p></p>
[QUOTE="Abstraction, post: 3815099, member: 25995"] I may be going out on a limb here, but I think the model that WOTC is going to try to adopt is that of a continuing rules engine. They won't need splat books and I suspect that they may cut out most or all adventures. Weren't modules pretty poor money makers? In that case, they can call anything they want core. It will be up to the homebrewers and the third-party publishers to define what is required to go along with their adventures. I personally hope that they give us some of the missing iconic information sooner rather than later, as I NEED gnomes in my homebrew and would rather not wait too long for the druid. BTW, I am getting really tired of the old saw that WOTC is somehow trying to ruin the game. How would that make any business sense? They have some very die-hard D&D people developing 4E who want to see the game get bigger and better. The only smart business model for WOTC is to give the fans what they want now and to keep giving them what they want in the future. I do hope they learned their lesson from Magic. A product cycle that is too tight, too expensive and invalidates previous product will burn the players out. But, unlike Magic, we'll keep playing D&D. We managed to do it with the TSR meltdown, after all. [/QUOTE]
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