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*Pathfinder & Starfinder
Core, and Epic magic items
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<blockquote data-quote="Sil" data-source="post: 2346698" data-attributes="member: 31819"><p>I have no use for DMs or players that decide by fiat. If players and DMs can not engage intelligently and reasonably to discuss the pros and cons and come to a decision, then you are playing with the wrong people, and you should find some one else. If I ever got myself into a position where a player or DM said a flat NO, then I will have to spend a lot of time wondering how the heck I got here, and why the heck I am staying.See above. If you don’t actually engage the perceived problem then you really do not understand where your concerns lie. There is no limitation in the rules enabling magic items saying a player cannot make items. I agree that a player and DM should discuss the house rules surrounding the creation and inclusion of non core/campaign/included sources magic items. Probably BEFORE they start paying. What constitutes a broken item changes greatly if NPC's can have it too.I would suggest different language. I would say people play "core" and a "campaign setting" and include “other source material”. In your case "campaign setting" rules would override "core" in the case of conflict. Same with if you used UA gestalt, it would override parts of both perhaps.</p><p> </p><p> Which brings us back to my first point. One should not use non core books to decide core. Forgotten Realms specific rules changes are for players of that campaign setting, and epic rules changes are for players in epic campaigns, as I see it.And the first sentence says the epic rules apply to characters who reach level 21. And what 'the Jester' said.</p></blockquote><p></p>
[QUOTE="Sil, post: 2346698, member: 31819"] I have no use for DMs or players that decide by fiat. If players and DMs can not engage intelligently and reasonably to discuss the pros and cons and come to a decision, then you are playing with the wrong people, and you should find some one else. If I ever got myself into a position where a player or DM said a flat NO, then I will have to spend a lot of time wondering how the heck I got here, and why the heck I am staying.See above. If you don’t actually engage the perceived problem then you really do not understand where your concerns lie. There is no limitation in the rules enabling magic items saying a player cannot make items. I agree that a player and DM should discuss the house rules surrounding the creation and inclusion of non core/campaign/included sources magic items. Probably BEFORE they start paying. What constitutes a broken item changes greatly if NPC's can have it too.I would suggest different language. I would say people play "core" and a "campaign setting" and include “other source material”. In your case "campaign setting" rules would override "core" in the case of conflict. Same with if you used UA gestalt, it would override parts of both perhaps. Which brings us back to my first point. One should not use non core books to decide core. Forgotten Realms specific rules changes are for players of that campaign setting, and epic rules changes are for players in epic campaigns, as I see it.And the first sentence says the epic rules apply to characters who reach level 21. And what 'the Jester' said. [/QUOTE]
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Core, and Epic magic items
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