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<blockquote data-quote="cavalier973" data-source="post: 7597689" data-attributes="member: 91595"><p>Things I like about the 4eE character class/races:</p><p></p><p>Non-human races get one static ability bump and a choice between two other abilities to bump. If the character builder is a guide, then this applied to core races after 4eE was introduced.</p><p></p><p>I like that the warpriest gets heavy shield proficiency as a class feature. I like that the thief gets additional skill training at higher levels. I like that the Hexblade uses melee attacks.</p><p></p><p>I like the updated weapon and implement expertise feats that add features to the +1/2/3 per level attack bonus, as well as the superior defense feats, which give additional benefits to the +1/2/3 per level bonus.</p><p></p><p>(These feats are compatible with core character classes, of course.)</p><p></p><p>I like that classes--for the most part--don't have to split their ability scores. A warpriest only needs a high wisdom for attack rolls, not wisdom or strength. (Constitution is actually the preferred second highest ability score, for the secondary effects of some powers.) A Cavalier needs a high strength and secondarily a high Charisma, and the player isnt penalised for not having a high wisdom, as well.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 7597689, member: 91595"] Things I like about the 4eE character class/races: Non-human races get one static ability bump and a choice between two other abilities to bump. If the character builder is a guide, then this applied to core races after 4eE was introduced. I like that the warpriest gets heavy shield proficiency as a class feature. I like that the thief gets additional skill training at higher levels. I like that the Hexblade uses melee attacks. I like the updated weapon and implement expertise feats that add features to the +1/2/3 per level attack bonus, as well as the superior defense feats, which give additional benefits to the +1/2/3 per level bonus. (These feats are compatible with core character classes, of course.) I like that classes--for the most part--don't have to split their ability scores. A warpriest only needs a high wisdom for attack rolls, not wisdom or strength. (Constitution is actually the preferred second highest ability score, for the secondary effects of some powers.) A Cavalier needs a high strength and secondarily a high Charisma, and the player isnt penalised for not having a high wisdom, as well. [/QUOTE]
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