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<blockquote data-quote="Rystil Arden" data-source="post: 3890467" data-attributes="member: 29014"><p>I disagree with Bront and Wik.</p><p></p><p>Okay, I only disagree sort of--there should absolutely, positively, definitely be ZERO GM credit reward for writing a new rule, feat, or class (the majority of Bron't proposal). This is a terrible idea. It encourages unnecessary rules bloat, as players strive to invent useless crunch to get rewards (remember, GM credits can also be used for XP--do you want me to gain a level because I invented 20 worthless rules just for the credits?). But the last thing Bront mentioned, locations, is worthwhile to consider rewarding--or in a broader sense: fluff.</p><p></p><p>On the other hand, we need to have an extremely wary eye and reining hand on rewarding the fluff as well or you lose the living world aspect--in almost all cases, it is easier for a GM to ignore our world and invent their own detached location, rather than read up on everything and correctly use an established location. By giving the lazy GM extra credit for inventing a location, we may be rewarding the wrong thing as well as decentralising everything and keeping it less connected.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3890467, member: 29014"] I disagree with Bront and Wik. Okay, I only disagree sort of--there should absolutely, positively, definitely be ZERO GM credit reward for writing a new rule, feat, or class (the majority of Bron't proposal). This is a terrible idea. It encourages unnecessary rules bloat, as players strive to invent useless crunch to get rewards (remember, GM credits can also be used for XP--do you want me to gain a level because I invented 20 worthless rules just for the credits?). But the last thing Bront mentioned, locations, is worthwhile to consider rewarding--or in a broader sense: fluff. On the other hand, we need to have an extremely wary eye and reining hand on rewarding the fluff as well or you lose the living world aspect--in almost all cases, it is easier for a GM to ignore our world and invent their own detached location, rather than read up on everything and correctly use an established location. By giving the lazy GM extra credit for inventing a location, we may be rewarding the wrong thing as well as decentralising everything and keeping it less connected. [/QUOTE]
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