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General Tabletop Discussion
*TTRPGs General
Core Class Craziness--What's Next?
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<blockquote data-quote="Desdichado" data-source="post: 1362615" data-attributes="member: 2205"><p>IMO, prestige classes and multiclassing miss the boat. If you have a character concept, you want to play it right away, not have to graduate to it at 6<sup>th</sup> level or worse. Especially for a fairly basic concept like a swashbuckler, I don't want to try to cobble one together with multiclassing, because I get a lot of "junk" features with a combination of rogue and fighter that don't contribute to my concept and don't make sense to my concept. I don't want to wait until I can get the duelist prestige class to <em>start</em> playing my concept.</p><p></p><p>What I really want is a core class, balanced against the standard core classes, but not restricted by the "classic D&D" paradigm of what classes I should play.</p><p></p><p>So no, I don't see there being a problem with new core classes, even if they do replace some prestige classes and even if they do replace multiclassing options. I think those are patches to get around holes in the system, for the most part. The swashbuckler archetype in particular is one I think that is glaringly missing from the core class lineup.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1362615, member: 2205"] IMO, prestige classes and multiclassing miss the boat. If you have a character concept, you want to play it right away, not have to graduate to it at 6<sup>th</sup> level or worse. Especially for a fairly basic concept like a swashbuckler, I don't want to try to cobble one together with multiclassing, because I get a lot of "junk" features with a combination of rogue and fighter that don't contribute to my concept and don't make sense to my concept. I don't want to wait until I can get the duelist prestige class to [i]start[/i] playing my concept. What I really want is a core class, balanced against the standard core classes, but not restricted by the "classic D&D" paradigm of what classes I should play. So no, I don't see there being a problem with new core classes, even if they do replace some prestige classes and even if they do replace multiclassing options. I think those are patches to get around holes in the system, for the most part. The swashbuckler archetype in particular is one I think that is glaringly missing from the core class lineup. [/QUOTE]
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Core Class Craziness--What's Next?
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