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General Tabletop Discussion
*TTRPGs General
Core Class Craziness--What's Next?
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<blockquote data-quote="WizarDru" data-source="post: 1362739" data-attributes="member: 151"><p>I <strong>LIKE</strong> new core classes, as they allow you to start the character concept at 1st level, as has been stated. More options, when done in moderation, make me happy. The three new alternate core classes in CW are separate and useful enough to warrant their existence. The CW Samurai is a good two-weapon warrior without all the excess baggage of the fighter or ranger classes, the swashbuckler is a reasonable exploration of the dextrous warrior and the hexblade is <em>not</em> a sorceror/fighter hybrid, but a separate class with some unique abilities and it's own flavor.</p><p> </p><p>Prestige classes were originally designed to work and be implemented in a different fashion than they now are, according to Monte and others. </p><p> </p><p>The articles in Dungeon (305-307, was it), were excellent slight reworkings of the core classes, similar to what ps was just suggesting, but more fully explored in detail. As it stands, ps, you cannot create a dextrous warrior in 3e/3.5e using the fighter class. It simply becomes an untenable situation to fight without armor, and a normal fighter requires armor to survive his encounters. A high Dex won't change that, nor will using combat expertise. Note that you mention the necessity of a chain shirt...which goes directly counter to the common concept of a swashbuckler. One doesn't see D'artagnan or Captain Jack Sparrow wearing chain. That's where additional options could help.</p><p> </p><p>Yes, I can shoehorn such a character into the peg hole that is fighter or rogue....but wouldn't it be nicer to use a class that was designed around the archetype, instead?</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1362739, member: 151"] I [b]LIKE[/b] new core classes, as they allow you to start the character concept at 1st level, as has been stated. More options, when done in moderation, make me happy. The three new alternate core classes in CW are separate and useful enough to warrant their existence. The CW Samurai is a good two-weapon warrior without all the excess baggage of the fighter or ranger classes, the swashbuckler is a reasonable exploration of the dextrous warrior and the hexblade is [i]not[/i] a sorceror/fighter hybrid, but a separate class with some unique abilities and it's own flavor. Prestige classes were originally designed to work and be implemented in a different fashion than they now are, according to Monte and others. The articles in Dungeon (305-307, was it), were excellent slight reworkings of the core classes, similar to what ps was just suggesting, but more fully explored in detail. As it stands, ps, you cannot create a dextrous warrior in 3e/3.5e using the fighter class. It simply becomes an untenable situation to fight without armor, and a normal fighter requires armor to survive his encounters. A high Dex won't change that, nor will using combat expertise. Note that you mention the necessity of a chain shirt...which goes directly counter to the common concept of a swashbuckler. One doesn't see D'artagnan or Captain Jack Sparrow wearing chain. That's where additional options could help. Yes, I can shoehorn such a character into the peg hole that is fighter or rogue....but wouldn't it be nicer to use a class that was designed around the archetype, instead? [/QUOTE]
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