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General Tabletop Discussion
*Pathfinder & Starfinder
Core Class: Hedge Mage (please critique)
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<blockquote data-quote="FoxWander" data-source="post: 1716729" data-attributes="member: 1356"><p>So, just to clarify-- according to the parts I put in <strong><u>emphasized</u></strong> above, an HM can't cast a 1st level spell until he's a 5th level HM, and then he gains +1 castable spell level every four levels thereafter, finally gaining enough magery to learn/cast 9th level spells at 37th level. Correct?</p><p></p><p>I'm not sure how balanced this could be. Especially at higher levels. Let's take a 13th level Hedge Mage- he's just gained enough magery to learn 3rd level spells. Assuming your average D&D player, one of those spells is going to be fireball. So now he can throw 5d6 fireballs every single round! When he reaches 18th level he can throw in the extra magery to max out at 10d6 fireballs every round! I know 18th level characters aren't supposed to be pushovers, but I'm not sure if anything else at that level can dish out that kind of damage every single round. </p><p></p><p>Believe me, I too like the idea of some kind of fatigue/magery based magic system that would allow all-day casting of minor spells and big show-stopping spells that would wipe out your energy reserves; but without a completely new spell list to go with it, standard D&D spells just get too powerful. Imagine the unholy terror a 37th level Hedge mage will be now that he can cast Meteor Swarm, Time Stop or Elemental Swarm every single round! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="FoxWander, post: 1716729, member: 1356"] So, just to clarify-- according to the parts I put in [b][u]emphasized[/u][/b] above, an HM can't cast a 1st level spell until he's a 5th level HM, and then he gains +1 castable spell level every four levels thereafter, finally gaining enough magery to learn/cast 9th level spells at 37th level. Correct? I'm not sure how balanced this could be. Especially at higher levels. Let's take a 13th level Hedge Mage- he's just gained enough magery to learn 3rd level spells. Assuming your average D&D player, one of those spells is going to be fireball. So now he can throw 5d6 fireballs every single round! When he reaches 18th level he can throw in the extra magery to max out at 10d6 fireballs every round! I know 18th level characters aren't supposed to be pushovers, but I'm not sure if anything else at that level can dish out that kind of damage every single round. Believe me, I too like the idea of some kind of fatigue/magery based magic system that would allow all-day casting of minor spells and big show-stopping spells that would wipe out your energy reserves; but without a completely new spell list to go with it, standard D&D spells just get too powerful. Imagine the unholy terror a 37th level Hedge mage will be now that he can cast Meteor Swarm, Time Stop or Elemental Swarm every single round! :eek: [/QUOTE]
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