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General Tabletop Discussion
*Pathfinder & Starfinder
Core Class: Hedge Mage (please critique)
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<blockquote data-quote="handforged" data-source="post: 1716930" data-attributes="member: 2027"><p>This idea will need some serious playtesting before I see anyone settling on a balanced version. There will be some spells that seem to be game-breaking in their ability to be cast every round, but they will be cast at such a low caster level, that all enemies of an appropriate level will be making the saves easily. Once spell resistance kicks in the low caster level means that none of the spells even get through. Low caster level also means that buff spells do not last as long and are easier for enemies to dispell.</p><p></p><p>For this class to be at all effective, they will have to find spells that have no save, no SR, and instantaneous effects. Anything that raises spell DCs will also be of great value.</p><p></p><p>How about this for a powerbuild however.</p><p></p><p>Hedge Mage 6/Fighter 4/Spellsword 3/Eldritch Knight 7</p><p>14 Caster levels of Hedge Mage means a third level spell every round</p><p>BAB + 17</p><p>13 feats</p><p>ignore 15% Arcane Spell Failure</p><p></p><p>the feat Arcane Strike from Complete Warrior allows a spellcaster to burn a spell to add +1 to attack and +1d4 to damage per level of the spell. Since a Hedge Mage doesn't lose anything by sacrificing a spell every round, she will always have +3 to hit and +3d4 to damage if she wants.</p><p></p><p>~hf</p></blockquote><p></p>
[QUOTE="handforged, post: 1716930, member: 2027"] This idea will need some serious playtesting before I see anyone settling on a balanced version. There will be some spells that seem to be game-breaking in their ability to be cast every round, but they will be cast at such a low caster level, that all enemies of an appropriate level will be making the saves easily. Once spell resistance kicks in the low caster level means that none of the spells even get through. Low caster level also means that buff spells do not last as long and are easier for enemies to dispell. For this class to be at all effective, they will have to find spells that have no save, no SR, and instantaneous effects. Anything that raises spell DCs will also be of great value. How about this for a powerbuild however. Hedge Mage 6/Fighter 4/Spellsword 3/Eldritch Knight 7 14 Caster levels of Hedge Mage means a third level spell every round BAB + 17 13 feats ignore 15% Arcane Spell Failure the feat Arcane Strike from Complete Warrior allows a spellcaster to burn a spell to add +1 to attack and +1d4 to damage per level of the spell. Since a Hedge Mage doesn't lose anything by sacrificing a spell every round, she will always have +3 to hit and +3d4 to damage if she wants. ~hf [/QUOTE]
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Core Class: Hedge Mage (please critique)
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