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General Tabletop Discussion
*Pathfinder & Starfinder
Core Class: Kensei
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<blockquote data-quote="comrade raoul" data-source="post: 779991" data-attributes="member: 554"><p>Thanks. The reason that kensei have a fighter-like rate of bonus feat gain is that experienced kensei should be able to use their favored weapon in as many interesting and varied ways as fighters can -- that is, they should have roughly the same number of feats. (And the reason that kensei don't get a fighter's first two feats is that they get automatic Weapon Focus and Weapon Specialization abilities instead).</p><p></p><p>I don't think a rogue-like BAB progression for non-favored weapons would work. There are problems with giving classes multipled base attack bonuses -- for instance, how do you determine what the character's BAB is when selecting feats? More skill points just seem like a bad idea -- like the fighter, the kensei is a "hack-things-to-pieces" class, not a "skills" class.</p><p></p><p>I'd suggest it makes more sense to think of kensei as fighter variants instead of monk variants, or maybe as fighter-monk hybrids the way that rangers are fighter-druid hybrids, and I'd suggest balancing them against the fighter rather than the monk; monks are meant to be versatile in ways that kensei just aren't (that is, monks have lots of abilities oriented towards mobility and defense against supernatural attacks; again, kensei and fighters are both pure, highly-trained combat specialists). Take a fighter, lower his hit die and add a lot of restrictions and special abilities, and you get a kensei.</p><p></p><p>Other thoughts?</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 779991, member: 554"] Thanks. The reason that kensei have a fighter-like rate of bonus feat gain is that experienced kensei should be able to use their favored weapon in as many interesting and varied ways as fighters can -- that is, they should have roughly the same number of feats. (And the reason that kensei don't get a fighter's first two feats is that they get automatic Weapon Focus and Weapon Specialization abilities instead). I don't think a rogue-like BAB progression for non-favored weapons would work. There are problems with giving classes multipled base attack bonuses -- for instance, how do you determine what the character's BAB is when selecting feats? More skill points just seem like a bad idea -- like the fighter, the kensei is a "hack-things-to-pieces" class, not a "skills" class. I'd suggest it makes more sense to think of kensei as fighter variants instead of monk variants, or maybe as fighter-monk hybrids the way that rangers are fighter-druid hybrids, and I'd suggest balancing them against the fighter rather than the monk; monks are meant to be versatile in ways that kensei just aren't (that is, monks have lots of abilities oriented towards mobility and defense against supernatural attacks; again, kensei and fighters are both pure, highly-trained combat specialists). Take a fighter, lower his hit die and add a lot of restrictions and special abilities, and you get a kensei. Other thoughts? [/QUOTE]
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Core Class: Kensei
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