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General Tabletop Discussion
*Pathfinder & Starfinder
Core Class: Kensei
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<blockquote data-quote="DreamChaser" data-source="post: 780205" data-attributes="member: 1190"><p>I think that fewer feats would work fine. The kensai is only learning feats for one weapon and one style where the fighter will be spreading hers out. Not to mention that you are already giving them several bonus feats along with that. I would give them 6 bonus feats (3rd, 6th, 9th, 12th, 15th, and 18th). After all, as it stands they are basically getting a bonus feat every level.</p><p></p><p>My take is as follows:</p><p></p><p>Warrior BAB. I can take or leave the accelerated iteratives. I think that flurry of blows works just as well but I can go either way.</p><p></p><p>Good Fort and Ref. This class seems to rely as much on speed as strength (no armor, faster attacks). Good reflex should be a part of the class.</p><p></p><p>Skills look fine.</p><p></p><p>Weapon and Armor. Don't rip off the monks armor bonus. I think they should have a bonus to their armor class based on having their weapon drawn and ready. Maybe a scaling armor bonus (+1 at 1st, +2 at 5th, etc +5 at 20th). Add onto this quick draw and uncanny dodge (which I think they should have) and they could react to nearly any threat pretty quickly. I don't think distinguishing between temporary enhancements and magical weapons makes sense.</p><p></p><p>Maximize, Weapon Specialization are fine. So is imbue weapon. </p><p></p><p>The Superior abilities worry me some. The weapon focus and specialization seem okay but the critical ability seems really strong, especially since it stacks.</p><p></p><p>Just my thoughts.</p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 780205, member: 1190"] I think that fewer feats would work fine. The kensai is only learning feats for one weapon and one style where the fighter will be spreading hers out. Not to mention that you are already giving them several bonus feats along with that. I would give them 6 bonus feats (3rd, 6th, 9th, 12th, 15th, and 18th). After all, as it stands they are basically getting a bonus feat every level. My take is as follows: Warrior BAB. I can take or leave the accelerated iteratives. I think that flurry of blows works just as well but I can go either way. Good Fort and Ref. This class seems to rely as much on speed as strength (no armor, faster attacks). Good reflex should be a part of the class. Skills look fine. Weapon and Armor. Don't rip off the monks armor bonus. I think they should have a bonus to their armor class based on having their weapon drawn and ready. Maybe a scaling armor bonus (+1 at 1st, +2 at 5th, etc +5 at 20th). Add onto this quick draw and uncanny dodge (which I think they should have) and they could react to nearly any threat pretty quickly. I don't think distinguishing between temporary enhancements and magical weapons makes sense. Maximize, Weapon Specialization are fine. So is imbue weapon. The Superior abilities worry me some. The weapon focus and specialization seem okay but the critical ability seems really strong, especially since it stacks. Just my thoughts. DC [/QUOTE]
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Core Class: Kensei
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