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Core Class Modification
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<blockquote data-quote="vulcan_idic" data-source="post: 2410297" data-attributes="member: 19615"><p>Hello all,</p><p> I would greatly appreciate how to create a decently balanced class along the concept of a natural holy hermit. The concept is mostly a Monk concept but with a weakened Wild shape put in. Gradually increasing in sizes of animals available and limited to animals (and animals only - if its observable in the wild/zoos in the modern world it is acceptable - including snakes and vermin, size and hit die permitting) and limited to 1/4 to 1/2 Creatures HD as compared to the class level (the character in my interpretation would retain their own hit die which would be unaltered, but the HD limitation serves to limit creature power). What are good alternatives of things from the monk class to edit out in order to add the above in as a class ability? I'd like to have multiple options for this to make it something along the lines of the ranger weapon choice or the existing monk style choice - i.e. as you advance you can choose the animal path, the speed path, the defense path, etc. I look forward to hearing what you folks think. I mostly invision this being used as an infiltration/stealth style ability, but I want to limit it's abuse in unforseen ways. Thanks for the thoughts!</p></blockquote><p></p>
[QUOTE="vulcan_idic, post: 2410297, member: 19615"] Hello all, I would greatly appreciate how to create a decently balanced class along the concept of a natural holy hermit. The concept is mostly a Monk concept but with a weakened Wild shape put in. Gradually increasing in sizes of animals available and limited to animals (and animals only - if its observable in the wild/zoos in the modern world it is acceptable - including snakes and vermin, size and hit die permitting) and limited to 1/4 to 1/2 Creatures HD as compared to the class level (the character in my interpretation would retain their own hit die which would be unaltered, but the HD limitation serves to limit creature power). What are good alternatives of things from the monk class to edit out in order to add the above in as a class ability? I'd like to have multiple options for this to make it something along the lines of the ranger weapon choice or the existing monk style choice - i.e. as you advance you can choose the animal path, the speed path, the defense path, etc. I look forward to hearing what you folks think. I mostly invision this being used as an infiltration/stealth style ability, but I want to limit it's abuse in unforseen ways. Thanks for the thoughts! [/QUOTE]
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