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General Tabletop Discussion
*Pathfinder & Starfinder
Core Class - Priest (Low-magic)
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<blockquote data-quote="Megatron" data-source="post: 2748156" data-attributes="member: 15678"><p>They already have d6 HD, which is the highest I'm prepared to have a priestly-class go.</p><p>I've actually done away with Vancian magic entirely and wrote a new magic system. Currently the only classes that can cast spells are Wizard and Sorcerer. Druid has been rewritten to a) remove spell casting and b)more fit the traditional 'Judge, Historian, Mystic' idea of a druid. I reworked bards so that they no longer cast spells, but instead can learn a variety of feat-like songs. I also use the magic-less variants of the Paladin and Ranger from complete warrior - just because they fit.</p><p></p><p></p><p></p><p></p><p>Is the level of "power" lower IMC? not really, but the level of magic definitely is. It's a shame you'd never play this class, because I've had players that played an even lower-powered unrevised version of this and had a great time.</p><p>Priests in my setting aren't "White Mages" and they aren't "Battle-clerics". They're priests; they study, they pray, and they work in the community as scribes, mediators, and teachers.</p><p></p><p></p><p></p><p>that's 6 points of damage at second level, 9 at third, 12 at fourth and so on. I don't see a problem here at all at 10th level and a Wis of 18 he could heal 40 hp, considering that no other class has the ability to heal hp, it doesn't seem that bad to me.</p><p></p><p>This class is supposed to be more generic than the cleric - it's able to fit almost any culture. If anyone has more suggestions on how to power it up or any added abilities that fit the niche please post them~</p></blockquote><p></p>
[QUOTE="Megatron, post: 2748156, member: 15678"] They already have d6 HD, which is the highest I'm prepared to have a priestly-class go. I've actually done away with Vancian magic entirely and wrote a new magic system. Currently the only classes that can cast spells are Wizard and Sorcerer. Druid has been rewritten to a) remove spell casting and b)more fit the traditional 'Judge, Historian, Mystic' idea of a druid. I reworked bards so that they no longer cast spells, but instead can learn a variety of feat-like songs. I also use the magic-less variants of the Paladin and Ranger from complete warrior - just because they fit. Is the level of "power" lower IMC? not really, but the level of magic definitely is. It's a shame you'd never play this class, because I've had players that played an even lower-powered unrevised version of this and had a great time. Priests in my setting aren't "White Mages" and they aren't "Battle-clerics". They're priests; they study, they pray, and they work in the community as scribes, mediators, and teachers. that's 6 points of damage at second level, 9 at third, 12 at fourth and so on. I don't see a problem here at all at 10th level and a Wis of 18 he could heal 40 hp, considering that no other class has the ability to heal hp, it doesn't seem that bad to me. This class is supposed to be more generic than the cleric - it's able to fit almost any culture. If anyone has more suggestions on how to power it up or any added abilities that fit the niche please post them~ [/QUOTE]
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Community
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Core Class - Priest (Low-magic)
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