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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Core Class - Priest (Low-magic)
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<blockquote data-quote="Darren Ravenshaw" data-source="post: 2748361" data-attributes="member: 24166"><p>"Priests in my setting aren't "White Mages" and they aren't "Battle-clerics'. "They're priests; they study, they pray, and they work in the community as scribes, mediators, and teachers." So why do they have good Fort saves if they live so peaceful and non-strenous lives?</p><p></p><p>And why are they limit to only Knowledge(Religion/ Nobility & Royalty/ and History) as class skills? What about Knowledge(Geography/ LOCAL[since they "...work in the community.."]/ and Nature). I can understand not giving them Knowledge(Arcane/ Dungeoneering/ and Planes).</p><p></p><p>Turn or Rebuke Opposed Alignment: Why do people that "They're priests; they study, they pray, and they work in the community as scribes, mediators, and teachers." have the ability to cause people of an opposed alignment to run away? Even worse is the fact a 10th level Netural Evil Priest could walk into a town and kill an average of 19 Lawful/Chaotic Good commoners with each flick of his wrist(up to his limit of number of Turns per day).</p><p></p><p>Spirit Sight (Ex): If a creature make its save how long is it invisible to the Priest, forever, a number of minutes equal to the amount it made its save by, till it leaves the Priests area, till it attacks the Priest or his companions. What?</p><p></p><p>"I don't see a problem here at all at 10th level and a Wis of 18 he could heal 40 hp, considering that no other class has the ability to heal hp, it doesn't seem that bad to me." As the only sorce of non-natural healing this will place the party in a lot of danger. A 10th level Fighter will have an average of 60 hit points + 10 hp per point of Con bonus, meaning with a 14 Con will have 80hp. This means the Priest will only be able to heal the Fighter for at most half his hit points, and that is using all his healing for the day. Thus after 1 fight the Priest will be out of magical healing and the party will still be injured. Thus the party is in greater danger that the next fight will result in someone dying.</p><p></p><p>Benediction (Su): So there is no limit to how many times a Priest can use this ability? And the Priest can use this ability on anyone regardless of their alignment and/or religion?</p><p></p><p>Consecration (Sp): So this functions like the spell but affects those of opposed alignment instead of undead? And A Priest with a 16 Wisdom can use this ability 16 times before needing to rest for 8 hours? Does resting for 8 hours before having used all 16 uses reset the number of uses or does the Priest have to use the ability 16 times then rest to regain them? And does the ability function at a caster level equal to the Priests level?</p><p></p><p>Protection from Good/Evil/Law/Chaos (Sp): Can the Priest use every version or he limited to those based on his alignment? Again what is the Priests caster level when using this ability?</p><p></p><p>Why does the Priest gain no abilities after 10th level?</p></blockquote><p></p>
[QUOTE="Darren Ravenshaw, post: 2748361, member: 24166"] "Priests in my setting aren't "White Mages" and they aren't "Battle-clerics'. "They're priests; they study, they pray, and they work in the community as scribes, mediators, and teachers." So why do they have good Fort saves if they live so peaceful and non-strenous lives? And why are they limit to only Knowledge(Religion/ Nobility & Royalty/ and History) as class skills? What about Knowledge(Geography/ LOCAL[since they "...work in the community.."]/ and Nature). I can understand not giving them Knowledge(Arcane/ Dungeoneering/ and Planes). Turn or Rebuke Opposed Alignment: Why do people that "They're priests; they study, they pray, and they work in the community as scribes, mediators, and teachers." have the ability to cause people of an opposed alignment to run away? Even worse is the fact a 10th level Netural Evil Priest could walk into a town and kill an average of 19 Lawful/Chaotic Good commoners with each flick of his wrist(up to his limit of number of Turns per day). Spirit Sight (Ex): If a creature make its save how long is it invisible to the Priest, forever, a number of minutes equal to the amount it made its save by, till it leaves the Priests area, till it attacks the Priest or his companions. What? "I don't see a problem here at all at 10th level and a Wis of 18 he could heal 40 hp, considering that no other class has the ability to heal hp, it doesn't seem that bad to me." As the only sorce of non-natural healing this will place the party in a lot of danger. A 10th level Fighter will have an average of 60 hit points + 10 hp per point of Con bonus, meaning with a 14 Con will have 80hp. This means the Priest will only be able to heal the Fighter for at most half his hit points, and that is using all his healing for the day. Thus after 1 fight the Priest will be out of magical healing and the party will still be injured. Thus the party is in greater danger that the next fight will result in someone dying. Benediction (Su): So there is no limit to how many times a Priest can use this ability? And the Priest can use this ability on anyone regardless of their alignment and/or religion? Consecration (Sp): So this functions like the spell but affects those of opposed alignment instead of undead? And A Priest with a 16 Wisdom can use this ability 16 times before needing to rest for 8 hours? Does resting for 8 hours before having used all 16 uses reset the number of uses or does the Priest have to use the ability 16 times then rest to regain them? And does the ability function at a caster level equal to the Priests level? Protection from Good/Evil/Law/Chaos (Sp): Can the Priest use every version or he limited to those based on his alignment? Again what is the Priests caster level when using this ability? Why does the Priest gain no abilities after 10th level? [/QUOTE]
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Core Class - Priest (Low-magic)
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