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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Core Class - Priest (Low-magic)
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<blockquote data-quote="harperscout" data-source="post: 2748769" data-attributes="member: 33371"><p>I don't think anyone is saying there isn't more to a character than race or class. It feels like you are trying to defend the class you created instead of recognizing some of the suggestions that people have given as just that, suggestions.</p><p></p><p>Personally, I agree with Darren about the limitations on the class skills here. If you take a look back at the historical religious orders, they were the most learned cast in any society. I am right with you when you define your cleric/priests: </p><p></p><p>"Priests in my setting aren't "White Mages" and they aren't "Battle-clerics'. "They're priests; they study, they pray, and they work in the community as scribes, mediators, and teachers."</p><p></p><p>That is excatly what they should be, but if you are going to make them those things, then you really should bust open their knowledge skill section. Give them access to all the knowledge skills. Heck, a really cool idea would be to give them something akin to the Bardic Knowledge ability... bits of lore and wisdom that they pick up from reading and teaching. I just think that you may want to consider opening that up a bit considering the role that you want them to play.</p><p></p><p>You may not want to describe it as an "adventuring class" but there has to be some "adventuring" involved when you play D&D. You want a class that is fun to play and brings something to the table when they start to fight the monsters and save the world. We are just trying to give you some suggestions on how to not just make a fun class, but a fun class to play while adventuring.</p></blockquote><p></p>
[QUOTE="harperscout, post: 2748769, member: 33371"] I don't think anyone is saying there isn't more to a character than race or class. It feels like you are trying to defend the class you created instead of recognizing some of the suggestions that people have given as just that, suggestions. Personally, I agree with Darren about the limitations on the class skills here. If you take a look back at the historical religious orders, they were the most learned cast in any society. I am right with you when you define your cleric/priests: "Priests in my setting aren't "White Mages" and they aren't "Battle-clerics'. "They're priests; they study, they pray, and they work in the community as scribes, mediators, and teachers." That is excatly what they should be, but if you are going to make them those things, then you really should bust open their knowledge skill section. Give them access to all the knowledge skills. Heck, a really cool idea would be to give them something akin to the Bardic Knowledge ability... bits of lore and wisdom that they pick up from reading and teaching. I just think that you may want to consider opening that up a bit considering the role that you want them to play. You may not want to describe it as an "adventuring class" but there has to be some "adventuring" involved when you play D&D. You want a class that is fun to play and brings something to the table when they start to fight the monsters and save the world. We are just trying to give you some suggestions on how to not just make a fun class, but a fun class to play while adventuring. [/QUOTE]
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Community
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Core Class - Priest (Low-magic)
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