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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Core Class - Priest (Low-magic)
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<blockquote data-quote="Bront" data-source="post: 2748778" data-attributes="member: 19696"><p>Ok, this class is underpowered compaired to some of the NPC classes. I'd rather play an Arisocrat, which would fill the spot of a non-magic priest quite nicely.</p><p></p><p>How to fix? Well, more skills would help. 8 SP per level would give them a lot of knowledge and reflext a more scholarly upbringing. And, potentialy allowing them a few bonus feats, perhaps a list of non-combat feats, or perhaps even a unique power or two related to their god. With that, it'd be a fairly interesting class and balanced with the other classes.</p><p></p><p>In addition to the above, I'd give them the following as class skills. Definately Decipher Script, Knowledge (ALL), and Speak Language. Possibly Appraise, Bluff, and/or Intimidate.</p><p></p><p>Keep in mind, underpowered doesn't mean unenjoyable. You can enjoy an underpowered character, but there are times it will be frustrating for a player.</p><p></p><p>As far as an "adventuring class", the idea is that adventurers are beyond your normal commoners, and even nobles or warriors. They have classes for those, but they aren't at the same level as a "adventuring class". If you're planning on roleplaying town politics, farming, trading, and the simple life, those classes will work well. If you're planning on running an adventure, they won't work quite so well.</p><p></p><p>Class and Race aren't all that make a character, but they are a big part. But, what makes a character unique in his class is the choices he makes within it. That's why you can choose your skills, your feats, your equipment, to make your character your own. Limit the class too much (No choices in domains, spells, few skills and skill choices, and only basic feats), and you'll get many similar builds, even if the personality is different.</p></blockquote><p></p>
[QUOTE="Bront, post: 2748778, member: 19696"] Ok, this class is underpowered compaired to some of the NPC classes. I'd rather play an Arisocrat, which would fill the spot of a non-magic priest quite nicely. How to fix? Well, more skills would help. 8 SP per level would give them a lot of knowledge and reflext a more scholarly upbringing. And, potentialy allowing them a few bonus feats, perhaps a list of non-combat feats, or perhaps even a unique power or two related to their god. With that, it'd be a fairly interesting class and balanced with the other classes. In addition to the above, I'd give them the following as class skills. Definately Decipher Script, Knowledge (ALL), and Speak Language. Possibly Appraise, Bluff, and/or Intimidate. Keep in mind, underpowered doesn't mean unenjoyable. You can enjoy an underpowered character, but there are times it will be frustrating for a player. As far as an "adventuring class", the idea is that adventurers are beyond your normal commoners, and even nobles or warriors. They have classes for those, but they aren't at the same level as a "adventuring class". If you're planning on roleplaying town politics, farming, trading, and the simple life, those classes will work well. If you're planning on running an adventure, they won't work quite so well. Class and Race aren't all that make a character, but they are a big part. But, what makes a character unique in his class is the choices he makes within it. That's why you can choose your skills, your feats, your equipment, to make your character your own. Limit the class too much (No choices in domains, spells, few skills and skill choices, and only basic feats), and you'll get many similar builds, even if the personality is different. [/QUOTE]
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Core Class - Priest (Low-magic)
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