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General Tabletop Discussion
*Pathfinder & Starfinder
Core Class Spell Seed User: Is it viable?
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<blockquote data-quote="Wyrm" data-source="post: 296592" data-attributes="member: 6510"><p>Hey,</p><p>This is my first post to the message boards, after lurking here for about 2 years. I must say that the level of intelligence on these boards is much higher than many other I've been to.</p><p></p><p>A possible rules change that I'm considering mainly as a thought experiment is if it would be viable to remove some of the spellcasting classes and replace them with a Caster that uses spell seeds from 1st level.</p><p></p><p>Some obvious problems:</p><p>-Knowledge requirement to get spells (the 10 per spell)</p><p>-Spellcraft DCs for the standard seeds would be very difficult at low levels (although not impossible)</p><p></p><p>Some advantages:</p><p>-a more varied mystical system where spells are part of the personality of the character</p><p>-no similarity between spellcaster's spell lists</p><p>-more work on the part of the player/DM</p><p></p><p>My thoughts are that the class would be something like this:</p><p></p><p>EDIT-->>>> Look down a few posts for the long revised version of this.</p><p></p><p>Spellcaster</p><p>HD: d4</p><p>Saves: One good of choice</p><p>BAB: As wizard</p><p></p><p>Spells per day are based on the spellcraft DC of the spell created and the knowledge score</p><p></p><p>Maybe something like this:</p><p>0-5 DC 4+1 per knowledge/10 round down per day</p><p>6-10 DC 3+1 per knowledge/10 round down per day</p><p>10-20 DC 2+1 per knowledge/10 round down per day</p><p>20-40 DC 1 + 1 per knowledge/10 round down per day</p><p>40 and up DC 1 per knowledge/10 round down per day</p><p></p><p>Then the class abilities would be:</p><p>No creation cost (perhaps institute the cost for spells over DC 40)</p><p>Less Time to Create (maybe a week of study for below DC 40)</p><p>Lower Spellcraft DC (the DC for spellcraft checks of spells that the Spellcaster creates would be lowered by 1/level up to a max of 10)</p><p>SkillFocus(Spellcraft) at 15th</p><p></p><p>Is this a really stupid idea or may there be some way that this could work? (I've also thought of making lower DC seeds and using a similar system)</p><p></p><p>Constructive criticism and comments would be much appreciated.</p></blockquote><p></p>
[QUOTE="Wyrm, post: 296592, member: 6510"] Hey, This is my first post to the message boards, after lurking here for about 2 years. I must say that the level of intelligence on these boards is much higher than many other I've been to. A possible rules change that I'm considering mainly as a thought experiment is if it would be viable to remove some of the spellcasting classes and replace them with a Caster that uses spell seeds from 1st level. Some obvious problems: -Knowledge requirement to get spells (the 10 per spell) -Spellcraft DCs for the standard seeds would be very difficult at low levels (although not impossible) Some advantages: -a more varied mystical system where spells are part of the personality of the character -no similarity between spellcaster's spell lists -more work on the part of the player/DM My thoughts are that the class would be something like this: EDIT-->>>> Look down a few posts for the long revised version of this. Spellcaster HD: d4 Saves: One good of choice BAB: As wizard Spells per day are based on the spellcraft DC of the spell created and the knowledge score Maybe something like this: 0-5 DC 4+1 per knowledge/10 round down per day 6-10 DC 3+1 per knowledge/10 round down per day 10-20 DC 2+1 per knowledge/10 round down per day 20-40 DC 1 + 1 per knowledge/10 round down per day 40 and up DC 1 per knowledge/10 round down per day Then the class abilities would be: No creation cost (perhaps institute the cost for spells over DC 40) Less Time to Create (maybe a week of study for below DC 40) Lower Spellcraft DC (the DC for spellcraft checks of spells that the Spellcaster creates would be lowered by 1/level up to a max of 10) SkillFocus(Spellcraft) at 15th Is this a really stupid idea or may there be some way that this could work? (I've also thought of making lower DC seeds and using a similar system) Constructive criticism and comments would be much appreciated. [/QUOTE]
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Core Class Spell Seed User: Is it viable?
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