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General Tabletop Discussion
*Pathfinder & Starfinder
Core classes. How are they balanced?
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<blockquote data-quote="Sylrae" data-source="post: 4350941" data-attributes="member: 48520"><p>So what youre saying is basically that the game was balanced around wizards being blasters, and clerics and druids being there as support classes, and the fact that they are noticeably better is to compensate for the support classiness.</p><p></p><p>which means that in a game where the players are mostly expected to take care of themselves, and the cleric only takes enough healing to heal himself, or takes no healing at all (same with the druid), then thats where they totally kick ass more than the other classes?</p><p></p><p>It sounds like the game was designed to be balanced for one specific gameplay style I've never even SEEN anyone play.</p><p></p><p>who would you change the cleric and druid to balance with the wizard more? Because they are considerably better by my reckoning. the things I listed above. what features would you say would be removed.</p><p></p><p>Let's go with the assumption that each player only looks after themself, and they only heal eachother in extenuating circumstances (each player carries dozens of potions), and that nothing extra is needed to compensate for them taking care of the rest of the group.</p><p></p><p>should the cleric be turned into a sortof priest? lose much of the melee abilities? or should I drop some of the magic and keep the melee?</p><p></p><p>as for the druid, what are your tips there?</p><p></p><p>the answers I'm not looking for are the 'keep the classes as imbalanced as they are' or 'switch to 4e'. 4e is a whole nother bag of feces.</p><p>-------------------</p><p>and the post above, that's the exact reason im saying the cleric is imbalanced. you'd have to be a very generous person to play the other type of cleric, especially when you can be walking destruction with virtually unlimited hit points.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4350941, member: 48520"] So what youre saying is basically that the game was balanced around wizards being blasters, and clerics and druids being there as support classes, and the fact that they are noticeably better is to compensate for the support classiness. which means that in a game where the players are mostly expected to take care of themselves, and the cleric only takes enough healing to heal himself, or takes no healing at all (same with the druid), then thats where they totally kick ass more than the other classes? It sounds like the game was designed to be balanced for one specific gameplay style I've never even SEEN anyone play. who would you change the cleric and druid to balance with the wizard more? Because they are considerably better by my reckoning. the things I listed above. what features would you say would be removed. Let's go with the assumption that each player only looks after themself, and they only heal eachother in extenuating circumstances (each player carries dozens of potions), and that nothing extra is needed to compensate for them taking care of the rest of the group. should the cleric be turned into a sortof priest? lose much of the melee abilities? or should I drop some of the magic and keep the melee? as for the druid, what are your tips there? the answers I'm not looking for are the 'keep the classes as imbalanced as they are' or 'switch to 4e'. 4e is a whole nother bag of feces. ------------------- and the post above, that's the exact reason im saying the cleric is imbalanced. you'd have to be a very generous person to play the other type of cleric, especially when you can be walking destruction with virtually unlimited hit points. [/QUOTE]
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Core classes. How are they balanced?
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