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General Tabletop Discussion
*Pathfinder & Starfinder
Core classes. How are they balanced?
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<blockquote data-quote="Derro" data-source="post: 4351054" data-attributes="member: 51010"><p>Ouch. Emph mine obviously. That is a pretty harsh situation. But that is endemic to your game, not something that is generally part of the typical D&D party dynamic. And don't get me wrong. I am not judging. PvP happens. Is that something that you, as a GM, even want though? Anyway, different issue.</p><p></p><p>If you need to take divine casters down a notch you can try this fix. Make them pray for their spells as needed, no memorization. The gimme can be orisons and spells 3 or 4 levels below their maximum available level can be memorized. Everything else is a direct entreaty to their deity or its proxies.</p><p></p><p>In game the effect of this can be a Religion roll (DC 10 + spell level or spell level x2) and a full round action. This gives more opportunity for disruption and general phuquetyness since they're giving up a whole round.</p><p></p><p>I've used this mechanic for low magic games where spell-casters were supposed to be less wiz-bang and it works quite well. </p><p></p><p></p><p></p><p>Again, and I really can not over-state this, if you are considering changes to some of the basic precepts of the game (i.e. class capability) based on your desire to level the playing field for PvP then class balance may not be your problem. I am not making any sort of judgement <strong>BUT</strong> D&D is based around a cooperative party dynamic. Trying to circumvent that with the RAW is a monumental task.</p><p></p><p></p><p></p><p></p><p>Testify!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Give them bard spell progression. It cuts the most powerful spells and slows the mid-grade to what you may feel is a more equitable level. For spells that absolutely must be used, generally as a plot device, substitute incantations from UA or the optional SRD rules.</p><p></p><p></p><p></p><p>Sorc and Wiz are not lax. I've played both as PC and NPC plenty and there is more than enough power even with the lowly illusionist.</p><p></p><p></p><p></p><p></p><p>This seems as good a venue as any. You've raised questions about the basic precepts of class balance. My replies might be in the houserule domain but that is ultimately for a moderator to decide.</p></blockquote><p></p>
[QUOTE="Derro, post: 4351054, member: 51010"] Ouch. Emph mine obviously. That is a pretty harsh situation. But that is endemic to your game, not something that is generally part of the typical D&D party dynamic. And don't get me wrong. I am not judging. PvP happens. Is that something that you, as a GM, even want though? Anyway, different issue. If you need to take divine casters down a notch you can try this fix. Make them pray for their spells as needed, no memorization. The gimme can be orisons and spells 3 or 4 levels below their maximum available level can be memorized. Everything else is a direct entreaty to their deity or its proxies. In game the effect of this can be a Religion roll (DC 10 + spell level or spell level x2) and a full round action. This gives more opportunity for disruption and general phuquetyness since they're giving up a whole round. I've used this mechanic for low magic games where spell-casters were supposed to be less wiz-bang and it works quite well. Again, and I really can not over-state this, if you are considering changes to some of the basic precepts of the game (i.e. class capability) based on your desire to level the playing field for PvP then class balance may not be your problem. I am not making any sort of judgement [B]BUT[/B] D&D is based around a cooperative party dynamic. Trying to circumvent that with the RAW is a monumental task. Testify!:D Give them bard spell progression. It cuts the most powerful spells and slows the mid-grade to what you may feel is a more equitable level. For spells that absolutely must be used, generally as a plot device, substitute incantations from UA or the optional SRD rules. Sorc and Wiz are not lax. I've played both as PC and NPC plenty and there is more than enough power even with the lowly illusionist. This seems as good a venue as any. You've raised questions about the basic precepts of class balance. My replies might be in the houserule domain but that is ultimately for a moderator to decide. [/QUOTE]
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