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General Tabletop Discussion
*Pathfinder & Starfinder
Core classes. How are they balanced?
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<blockquote data-quote="Nonlethal Force" data-source="post: 4351096" data-attributes="member: 35788"><p>I, too, think that game balance is a bit of a misnomer in 3.5 ... although I do think it has gotten better through the years in the core game. The comment that was made earlier by the splatbooks making the situation worse has a lot of truth to it. But I do think that 3.5 has a better aspect of balance than other renditions.</p><p></p><p>But, there should also be some consideration to balance outside of combat. RPGs are more than wargames, if DMs are only running them as wargames then the classes that have better offensive tools are going to shine. If you want to make a cleric look bad, simply design challenges that their typically chosen spells can't defeat. It's not that hard, so long as you are willing to do more than just do combat.</p><p></p><p>Also, PvP has never happened in any one of my games ... I don't tolerate it. I don't game for players to bicker and fight at the table. But if PvP is happening atthe table, that's going to make balance have a different perspective. I don't really have much advice on that topic - but as was asked earlier is that an aspect you want as a part of the gaming experience? If so, then realize in not in many games. If not, then don't let it in.</p><p></p><p>EDIT: Have you ever looked at a gaming system that allows players to buy aspects to their characters individually rather than using levels? There are a few outthere, and I'm on the verge of publishing one through Dreamscarred Press. These systems don't guarantee balance - of course - butthey do let players create the characters they want for the power that they want, too.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 4351096, member: 35788"] I, too, think that game balance is a bit of a misnomer in 3.5 ... although I do think it has gotten better through the years in the core game. The comment that was made earlier by the splatbooks making the situation worse has a lot of truth to it. But I do think that 3.5 has a better aspect of balance than other renditions. But, there should also be some consideration to balance outside of combat. RPGs are more than wargames, if DMs are only running them as wargames then the classes that have better offensive tools are going to shine. If you want to make a cleric look bad, simply design challenges that their typically chosen spells can't defeat. It's not that hard, so long as you are willing to do more than just do combat. Also, PvP has never happened in any one of my games ... I don't tolerate it. I don't game for players to bicker and fight at the table. But if PvP is happening atthe table, that's going to make balance have a different perspective. I don't really have much advice on that topic - but as was asked earlier is that an aspect you want as a part of the gaming experience? If so, then realize in not in many games. If not, then don't let it in. EDIT: Have you ever looked at a gaming system that allows players to buy aspects to their characters individually rather than using levels? There are a few outthere, and I'm on the verge of publishing one through Dreamscarred Press. These systems don't guarantee balance - of course - butthey do let players create the characters they want for the power that they want, too. [/QUOTE]
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