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General Tabletop Discussion
*Pathfinder & Starfinder
Core classes. How are they balanced?
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<blockquote data-quote="Nyaricus" data-source="post: 4351367" data-attributes="member: 35678"><p>Personally, here's what I do, as I fully realise that there's a huge discrepancy between power levels of the Cleric and the Druid and other classes.</p><p></p><p>Clerics have Light Armour and Light Shield profs and 1/2 BAB and good Will - and they also add their Charisma modifier to all Fortitude-based saves they make versus undead. They also add all Knowledge skills to their list and the Knowledge Domain grants a +1 to all Knowledge skill checks, the Plant and Animal Domain add +1 to Knowledge Nature checks, and the Travel Domain adds +1 to Survival checks. Also auto-prof in their Deities favoured weapon if not already.</p><p></p><p>Druids use the alt. wildshape in PHBII and are prof with dagger, dart, club, handaxe (new), greatclub (new), javelin (new), longspear (new), morningstar (new), quaterstaff, sling, spear, shortbow (new), shortspear, sickle, throwing axe (new - and they drop scimitar, by-the-by) + all natural weapons in wildshape etc etc. Light armour and light shields as well. Skills are the same, plus Knowledge: history, geography, and religion.</p><p></p><p>That more-or-less brings the druid and cleric class down to earth, gives them some appropriate boosts, and is well enough suited to my games.</p><p></p><p>cheers,</p><p>--N</p><p></p><p>----------------</p><p>Now playing: <a href="http://www.foxytunes.com/artist/borknagar/track/the+stellar+dome" target="_blank">Borknagar - The Stellar Dome</a></p></blockquote><p></p>
[QUOTE="Nyaricus, post: 4351367, member: 35678"] Personally, here's what I do, as I fully realise that there's a huge discrepancy between power levels of the Cleric and the Druid and other classes. Clerics have Light Armour and Light Shield profs and 1/2 BAB and good Will - and they also add their Charisma modifier to all Fortitude-based saves they make versus undead. They also add all Knowledge skills to their list and the Knowledge Domain grants a +1 to all Knowledge skill checks, the Plant and Animal Domain add +1 to Knowledge Nature checks, and the Travel Domain adds +1 to Survival checks. Also auto-prof in their Deities favoured weapon if not already. Druids use the alt. wildshape in PHBII and are prof with dagger, dart, club, handaxe (new), greatclub (new), javelin (new), longspear (new), morningstar (new), quaterstaff, sling, spear, shortbow (new), shortspear, sickle, throwing axe (new - and they drop scimitar, by-the-by) + all natural weapons in wildshape etc etc. Light armour and light shields as well. Skills are the same, plus Knowledge: history, geography, and religion. That more-or-less brings the druid and cleric class down to earth, gives them some appropriate boosts, and is well enough suited to my games. cheers, --N ---------------- Now playing: [url=http://www.foxytunes.com/artist/borknagar/track/the+stellar+dome]Borknagar - The Stellar Dome[/url] [/QUOTE]
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General Tabletop Discussion
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Core classes. How are they balanced?
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