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General Tabletop Discussion
*Pathfinder & Starfinder
Core classes. How are they balanced?
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<blockquote data-quote="Asen" data-source="post: 4354881" data-attributes="member: 72032"><p>It's not a problem of your games being more complicated, Sylrae. You're definitely adding playing styles that screw with game balance, and when you chuck the teamwork altogether, of course some chars are going to beat others. A 1st level fighter will always destroy a 1st level sorc, in my experience, for example.</p><p></p><p>That said, a cleric may be able to do some of what a wizard does and some of what a fighter does, but as all level, the cleric can't possibly keep up with the damage potential of the former and the feats and BAB of the latter. It sacrifices focus for versatility. Having played clerics and seen clerics played for years, I have come to believe that the game is balanced. When you radically alter the game and introduce Faerunian magic, that changes.</p><p></p><p>If you were to strip down to core, I think you'd find that balance. Consider what elements you're introducing into your game. I think it's your home brew that's the problem, and not 3.5.</p></blockquote><p></p>
[QUOTE="Asen, post: 4354881, member: 72032"] It's not a problem of your games being more complicated, Sylrae. You're definitely adding playing styles that screw with game balance, and when you chuck the teamwork altogether, of course some chars are going to beat others. A 1st level fighter will always destroy a 1st level sorc, in my experience, for example. That said, a cleric may be able to do some of what a wizard does and some of what a fighter does, but as all level, the cleric can't possibly keep up with the damage potential of the former and the feats and BAB of the latter. It sacrifices focus for versatility. Having played clerics and seen clerics played for years, I have come to believe that the game is balanced. When you radically alter the game and introduce Faerunian magic, that changes. If you were to strip down to core, I think you'd find that balance. Consider what elements you're introducing into your game. I think it's your home brew that's the problem, and not 3.5. [/QUOTE]
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Core classes. How are they balanced?
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