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General Tabletop Discussion
*Pathfinder & Starfinder
Core classes. How are they balanced?
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<blockquote data-quote="Wish" data-source="post: 4356643" data-attributes="member: 13404"><p>What's odd, reading this discussion, is that in my higher level campaigns (played two to 18-19 level and two to 15-16), it's been the melee types dominating in three out of four. The casters drop their efforts on supporting the melee types with buffs, debuffs, healing, positioning and crowd control while the melee types spit out huge damage numbers every round. It seems like it's just more efficient to use magic that way than trying to actually damage the enemies or get them to fail saves against incapacitating effects.</p><p></p><p>I do play in one group with an archer cleric, kineticist, and evoker where a lot of the damage comes from spellcasters, but in my experience that's the exception, not the rule.</p></blockquote><p></p>
[QUOTE="Wish, post: 4356643, member: 13404"] What's odd, reading this discussion, is that in my higher level campaigns (played two to 18-19 level and two to 15-16), it's been the melee types dominating in three out of four. The casters drop their efforts on supporting the melee types with buffs, debuffs, healing, positioning and crowd control while the melee types spit out huge damage numbers every round. It seems like it's just more efficient to use magic that way than trying to actually damage the enemies or get them to fail saves against incapacitating effects. I do play in one group with an archer cleric, kineticist, and evoker where a lot of the damage comes from spellcasters, but in my experience that's the exception, not the rule. [/QUOTE]
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General Tabletop Discussion
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Core classes. How are they balanced?
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