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General Tabletop Discussion
*Pathfinder & Starfinder
Core classes. How are they balanced?
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<blockquote data-quote="spoonguy" data-source="post: 4360198" data-attributes="member: 57589"><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">My opinion would be if characters are prone to self interest and factions then the roleplay element needs to be much more important. What skills can affect the game outside of the combat? Some characters may find it easier to get npcs to side with them, if this is a powerful npc then it may outweigh another characters advantage in one on one.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">In a game I’m in currently our wizard has a great deal of knowledge but no social skills at all, while others social skills make npc interaction very easy indeed.</span></span></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="color: white">Make obstacles that one character simply cannot get past without the others, force a temporary alliance. The players need to be focused by their DM, let them fail a few tasks because of excessive self interest etc. Give them long term goals the others are not aware of so that they see the benefits in getting player x or npc y on side.</span></span></span></p></blockquote><p></p>
[QUOTE="spoonguy, post: 4360198, member: 57589"] [FONT=Calibri][SIZE=3][COLOR=white]My opinion would be if characters are prone to self interest and factions then the roleplay element needs to be much more important. What skills can affect the game outside of the combat? Some characters may find it easier to get npcs to side with them, if this is a powerful npc then it may outweigh another characters advantage in one on one.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]In a game I’m in currently our wizard has a great deal of knowledge but no social skills at all, while others social skills make npc interaction very easy indeed.[/COLOR][/SIZE][/FONT] [FONT=Calibri][SIZE=3][COLOR=white]Make obstacles that one character simply cannot get past without the others, force a temporary alliance. The players need to be focused by their DM, let them fail a few tasks because of excessive self interest etc. Give them long term goals the others are not aware of so that they see the benefits in getting player x or npc y on side.[/COLOR][/SIZE][/FONT] [/QUOTE]
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Core classes. How are they balanced?
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