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General Tabletop Discussion
*Pathfinder & Starfinder
Core classes. How are they balanced?
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<blockquote data-quote="Nonlethal Force" data-source="post: 4360275" data-attributes="member: 35788"><p>Heh. Sorry if my words mislead you to misinterpret my meaning. In my post I don't say anything about the power of a Favored Soul. I hate the fact that they get wings for a character reason. What does a character do with those wings when they sleep? When they sit down at a tavern bench made for people who don't have to deal with wings? When they want to look like a normal person when blending in with the world? I just hate classes that grow wings as a part of them - even if the wings disappear when not needed. I think it's stupid ... unless its part of a spell and the wings go away when the spell ends. [Note: that's my opinion, not a reflection on game design and power]</p><p></p><p>As far as the three good saves, I also don't like it as a part of game design. I didn't like it with the monk - and I don't like it with the FS. Note that I don't particularly believe that the monk is overpowered either. It isn't a comment on poor game design as far as mechanics/power go. It's a comment on poor game design as far as realism in gaming goes. Few characters realistically have strong reflexes, force of will, and strong constitutions. It's possible, but most people have holes in one of those aspects. But it certainly isn't a game balance critique that I was making. If it weren't for those stupid wings, I'd love the FS class!</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 4360275, member: 35788"] Heh. Sorry if my words mislead you to misinterpret my meaning. In my post I don't say anything about the power of a Favored Soul. I hate the fact that they get wings for a character reason. What does a character do with those wings when they sleep? When they sit down at a tavern bench made for people who don't have to deal with wings? When they want to look like a normal person when blending in with the world? I just hate classes that grow wings as a part of them - even if the wings disappear when not needed. I think it's stupid ... unless its part of a spell and the wings go away when the spell ends. [Note: that's my opinion, not a reflection on game design and power] As far as the three good saves, I also don't like it as a part of game design. I didn't like it with the monk - and I don't like it with the FS. Note that I don't particularly believe that the monk is overpowered either. It isn't a comment on poor game design as far as mechanics/power go. It's a comment on poor game design as far as realism in gaming goes. Few characters realistically have strong reflexes, force of will, and strong constitutions. It's possible, but most people have holes in one of those aspects. But it certainly isn't a game balance critique that I was making. If it weren't for those stupid wings, I'd love the FS class! [/QUOTE]
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Core classes. How are they balanced?
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