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General Tabletop Discussion
*Pathfinder & Starfinder
Core classes. How are they balanced?
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<blockquote data-quote="Sylrae" data-source="post: 4372265" data-attributes="member: 48520"><p>well, on a board about the game and about designing things for the game, asking design tips isnt really feeble. and its not really complaining either, because i was looking for an actual solution.</p><p></p><p>Whining is just complaining. it's not constructive. I, on the other hand brought it up for a reason: to fix it. your personal attacks are uncalled for and are just a form of trolling. It's like calling using the raw as is houserules if you go by as written instead of as intended. its total bs, and is just an attempt to piss people off.</p><p></p><p>now, I agree that not everyone has equal skills, but having a class be better is illogical following 3e. back in 2e when every class progressed at a different rate, and each had their own experience tables, fine. but 3e+ has levels with the same experience valued, meaning that characters of equal experience should be just that: equal. they aren't but in most cases they're closeish. I don't want to detail the diffrences here because i already did it above, twice.</p><p></p><p><strong>"The more complex a class is, the more roleplaying requirement, the more skillful a player must be to play that class correctly. </strong>"</p><p>Its not very complicated to play a cleric and blast everything and totally dominate through your fighting almost as good as a fighter and your magic almost as good as a wizard.</p><p>Your argument works as to how a wizard is probably about 2ish levels higher in power than a fighter at level 20, except the wizard makes up for that by being terrible for like the first 5 levels. The Wizard is actually considerably harder to play than a fighter, because there are so many things you have to keep track of. The cleric has less to keep track of, and I was saying the small amount they lose from the wizard typeis far less than what they gain from a fighter type.</p><p></p><p>I can't believe people are still having me explain this when the evidence is appallingly obvious. The post has nothing to do with just complaining, it was a question on <u><strong>HOW</strong></u> to fix it.<u></u></p><p><u></u></p><p><u>Holy crap.</u></p><p><u></u></p><p><u></u><span style="font-size: 12px"><em>Thinking something could be done better than it was isn't being whiney, it's being ambitious in the sense that you think you could contribute to doing it better, or at the very least it's acknowledging the realism that anyone who really tried could have done it better.</em></span></p><p></p><p>Whiney would have been: *whine*The cleric is too good guys! Wizards should rerelaease the books and make them equal with the other classes! How are they too good? I dunno I just don't like them*whine*.</p><p></p><p>as opposed to: "Ok. The cleric is too good. It has this, this, and this, which make it better than all of these classes. So what do we do about it to fix it?" This second example is class design/redesign.</p><p></p><p>Anyways, some of the posters (READ: Not You) gave constructive tips on how to correct the issue, and I will now proceed to do so on my own. </p><p></p><p>Later.</p><p>~Darkholme</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4372265, member: 48520"] well, on a board about the game and about designing things for the game, asking design tips isnt really feeble. and its not really complaining either, because i was looking for an actual solution. Whining is just complaining. it's not constructive. I, on the other hand brought it up for a reason: to fix it. your personal attacks are uncalled for and are just a form of trolling. It's like calling using the raw as is houserules if you go by as written instead of as intended. its total bs, and is just an attempt to piss people off. now, I agree that not everyone has equal skills, but having a class be better is illogical following 3e. back in 2e when every class progressed at a different rate, and each had their own experience tables, fine. but 3e+ has levels with the same experience valued, meaning that characters of equal experience should be just that: equal. they aren't but in most cases they're closeish. I don't want to detail the diffrences here because i already did it above, twice. [B]"The more complex a class is, the more roleplaying requirement, the more skillful a player must be to play that class correctly. [/B]" Its not very complicated to play a cleric and blast everything and totally dominate through your fighting almost as good as a fighter and your magic almost as good as a wizard. Your argument works as to how a wizard is probably about 2ish levels higher in power than a fighter at level 20, except the wizard makes up for that by being terrible for like the first 5 levels. The Wizard is actually considerably harder to play than a fighter, because there are so many things you have to keep track of. The cleric has less to keep track of, and I was saying the small amount they lose from the wizard typeis far less than what they gain from a fighter type. I can't believe people are still having me explain this when the evidence is appallingly obvious. The post has nothing to do with just complaining, it was a question on [U][B]HOW[/B][/U] to fix it.[U] Holy crap. [/U][SIZE=3][I]Thinking something could be done better than it was isn't being whiney, it's being ambitious in the sense that you think you could contribute to doing it better, or at the very least it's acknowledging the realism that anyone who really tried could have done it better.[/I][/SIZE] Whiney would have been: *whine*The cleric is too good guys! Wizards should rerelaease the books and make them equal with the other classes! How are they too good? I dunno I just don't like them*whine*. as opposed to: "Ok. The cleric is too good. It has this, this, and this, which make it better than all of these classes. So what do we do about it to fix it?" This second example is class design/redesign. Anyways, some of the posters (READ: Not You) gave constructive tips on how to correct the issue, and I will now proceed to do so on my own. Later. ~Darkholme [/QUOTE]
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