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General Tabletop Discussion
*Pathfinder & Starfinder
Core classes. How are they balanced?
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<blockquote data-quote="Runestar" data-source="post: 4372779" data-attributes="member: 72317"><p>Then again, while the spellcasting classes are undeniably very strong, I am not sure if it warrants changing. For example, if you play the wizard as a battlefield controller, he would be fairly effective in what he did, without necessarily stealing the thunder from the other PCs. By say blinding all the enemies with a well placed sculpted glitterdust, he is paving the way for the rogue to sneak attack with impunity and the fighter to attack with less risk (since their attacks on him will be less effective). He will not even be competing with them in terms of damage output, but standing at the back filing his nails while waiting for his long lasting control spells to do their job. In this way, everyone wins, because the wizard has "enabled" them to perform to their best.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Same goes for the sorcerer.</p><p></p><p>The fighter should be replaced with the warblade. While I have no doubts that the fighter can be very effective if built/played properly, the problem is it can be very tricky to do so and all too easy to screw up if you so much as select a "wrong feat" (it is easily one of the more complex classes in the PHB, most notably due to a lack of direction). Also, the warblade has the added advantage of more options (in the form of save boosters, less reliance on full attacks, possibly better mobility and the like) and can generally be more fun to play, because you can do so much more than just "move+attack" or "full attack". This also lets you be sufficiently differentiated from the barbarian.</p><p></p><p>Likewise, crusader replaces paladin while swordsage takes over the monk. While I realize this is not quite the "core solution" you may have had in mind, it is possibly the most expedient, and probably more effective than revamping the classes from the ground up.</p><p></p><p>Consider replacing the cleric with the cloistered cleric variant from UA. More skills, but poorer armour proficiencies means that the player will likely have to think twice about meleeing in the frontline. So he will most likely be a support caster, the way you feel he ought to be.</p><p></p><p>As for druid, PHB2 already provided the answer in the form of the shapeshift variant (a much needed nerf to wildshape) and rejuvenation (which is faster to run than summoning). This way, he can still be a passable fighter or a decent spellcaster, just not both at the same time.</p><p></p><p>Rogue and bard don't really strike me as problematic, so they can be left as is. </p><p></p><p>Did I miss out anything?</p></blockquote><p></p>
[QUOTE="Runestar, post: 4372779, member: 72317"] Then again, while the spellcasting classes are undeniably very strong, I am not sure if it warrants changing. For example, if you play the wizard as a battlefield controller, he would be fairly effective in what he did, without necessarily stealing the thunder from the other PCs. By say blinding all the enemies with a well placed sculpted glitterdust, he is paving the way for the rogue to sneak attack with impunity and the fighter to attack with less risk (since their attacks on him will be less effective). He will not even be competing with them in terms of damage output, but standing at the back filing his nails while waiting for his long lasting control spells to do their job. In this way, everyone wins, because the wizard has "enabled" them to perform to their best.:) Same goes for the sorcerer. The fighter should be replaced with the warblade. While I have no doubts that the fighter can be very effective if built/played properly, the problem is it can be very tricky to do so and all too easy to screw up if you so much as select a "wrong feat" (it is easily one of the more complex classes in the PHB, most notably due to a lack of direction). Also, the warblade has the added advantage of more options (in the form of save boosters, less reliance on full attacks, possibly better mobility and the like) and can generally be more fun to play, because you can do so much more than just "move+attack" or "full attack". This also lets you be sufficiently differentiated from the barbarian. Likewise, crusader replaces paladin while swordsage takes over the monk. While I realize this is not quite the "core solution" you may have had in mind, it is possibly the most expedient, and probably more effective than revamping the classes from the ground up. Consider replacing the cleric with the cloistered cleric variant from UA. More skills, but poorer armour proficiencies means that the player will likely have to think twice about meleeing in the frontline. So he will most likely be a support caster, the way you feel he ought to be. As for druid, PHB2 already provided the answer in the form of the shapeshift variant (a much needed nerf to wildshape) and rejuvenation (which is faster to run than summoning). This way, he can still be a passable fighter or a decent spellcaster, just not both at the same time. Rogue and bard don't really strike me as problematic, so they can be left as is. Did I miss out anything? [/QUOTE]
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