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General Tabletop Discussion
*Pathfinder & Starfinder
Core classes. How are they balanced?
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<blockquote data-quote="spoonguy" data-source="post: 4378979" data-attributes="member: 57589"><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">I tend to think</span><span style="color: white"> you’re both being a little naive <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The assumption that the classes should balance in a way they are equally effective in all realms or are part of some intricate balance paradigm is the foundation of a very bad and ultimately different game. There as so many balance issues in D&D that the DM is the only person who can try and balance things, just don't assume everything is supposed to be balanced by cold hard stats and you're fine.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The role-play element is key; this is just a framework that needs managing. This is an argument that plagues MMORPGS. Many classes are pretty useless without a team to contribute to so doing solo quests is easy for some and impossible for others. However teams with these support classes are again useless. If solo is where you are going pick your class carefully or head on over to 4th ed.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Although the freeform idea is one I've played through before it's good that all the classes cant stand up to the others to me it would make the game very very boring. </span></span></p><p> </p></blockquote><p></p>
[QUOTE="spoonguy, post: 4378979, member: 57589"] [FONT=Verdana][COLOR=#000000] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]I tend to think[/COLOR][COLOR=white] you’re both being a little naive :p[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]The assumption that the classes should balance in a way they are equally effective in all realms or are part of some intricate balance paradigm is the foundation of a very bad and ultimately different game. There as so many balance issues in D&D that the DM is the only person who can try and balance things, just don't assume everything is supposed to be balanced by cold hard stats and you're fine.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]The role-play element is key; this is just a framework that needs managing. This is an argument that plagues MMORPGS. Many classes are pretty useless without a team to contribute to so doing solo quests is easy for some and impossible for others. However teams with these support classes are again useless. If solo is where you are going pick your class carefully or head on over to 4th ed.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Although the freeform idea is one I've played through before it's good that all the classes cant stand up to the others to me it would make the game very very boring. [/COLOR][/FONT] [FONT=Calibri][SIZE=3][COLOR=white] [/COLOR][/SIZE][/FONT] [COLOR=white][/COLOR] [/QUOTE]
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Core classes. How are they balanced?
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