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General Tabletop Discussion
*Pathfinder & Starfinder
Core classes. How are they balanced?
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<blockquote data-quote="nathreet" data-source="post: 4379174" data-attributes="member: 73449"><p>I got through about 3-4 posts on this thread before I couldn't go any farther.</p><p> </p><p>"I know more than WotC on balance b/c I played a couple games and post on internez forums! They may make articles with guides on strainge/obscure spells and other things but no way they included them in their hundreds of hours of playtesting!"</p><p> </p><p>The... arcane... spells... are... stronger. That is all.</p><p> </p><p>EDIT: For those who don't understand an exaggeration inside quotation marks, here's the simpler and longer version. WotC is intimately familiar with all the tricky spells, as evidenced by their strategy articles shortly after the release of 3e/3.5e. The content of these is the farthest thing possible from direct damage and healing. So it stands to reason that "unusual" spells were covered during their extensive playtesting. Now, after hundreds of thousands of hours of real world play (split among thousands of players) I can see how someone might discover an obscure unintended exploit and share it with others. But for someone to put their random opinion above all the playtesting is just silly. Or you can just compare divine and arcane spells at every level and see for yourself.</p></blockquote><p></p>
[QUOTE="nathreet, post: 4379174, member: 73449"] I got through about 3-4 posts on this thread before I couldn't go any farther. "I know more than WotC on balance b/c I played a couple games and post on internez forums! They may make articles with guides on strainge/obscure spells and other things but no way they included them in their hundreds of hours of playtesting!" The... arcane... spells... are... stronger. That is all. EDIT: For those who don't understand an exaggeration inside quotation marks, here's the simpler and longer version. WotC is intimately familiar with all the tricky spells, as evidenced by their strategy articles shortly after the release of 3e/3.5e. The content of these is the farthest thing possible from direct damage and healing. So it stands to reason that "unusual" spells were covered during their extensive playtesting. Now, after hundreds of thousands of hours of real world play (split among thousands of players) I can see how someone might discover an obscure unintended exploit and share it with others. But for someone to put their random opinion above all the playtesting is just silly. Or you can just compare divine and arcane spells at every level and see for yourself. [/QUOTE]
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