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General Tabletop Discussion
*Pathfinder & Starfinder
Core classes. How are they balanced?
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<blockquote data-quote="Sylrae" data-source="post: 4380579" data-attributes="member: 48520"><p>that depends on the nature of the nerfing.</p><p></p><p>and balancing them at 20 doesn't solve anything, its the whole table that matters. making them equal power at 20 makes wizards worse, because that means they start out WAY weaker than fighters and finish at the same power level. If you want to follow a level per level balance system, you need to balance each class against each other class at each level, so they are the same power level. this is more difficult than balancing a class as a whole so at various points they may be less or more powerful, but it evens out. And what makes it more difficult is that you need to consider non-combat effectiveness as well. How are they at skill based challenges? How are they in a social setting? A fighter is good at combat, but if he has to talk himself out of execution, he is going to have a hard time (with most fighter builds). He also can't disable traps, or what not. If you play without class skills, he still doesn't have many points to work with, and will be good at a much smaller number of things.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4380579, member: 48520"] that depends on the nature of the nerfing. and balancing them at 20 doesn't solve anything, its the whole table that matters. making them equal power at 20 makes wizards worse, because that means they start out WAY weaker than fighters and finish at the same power level. If you want to follow a level per level balance system, you need to balance each class against each other class at each level, so they are the same power level. this is more difficult than balancing a class as a whole so at various points they may be less or more powerful, but it evens out. And what makes it more difficult is that you need to consider non-combat effectiveness as well. How are they at skill based challenges? How are they in a social setting? A fighter is good at combat, but if he has to talk himself out of execution, he is going to have a hard time (with most fighter builds). He also can't disable traps, or what not. If you play without class skills, he still doesn't have many points to work with, and will be good at a much smaller number of things. [/QUOTE]
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Core classes. How are they balanced?
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