seasong
First Post
As promised (if a bit late), here are the core classes in my Europ setting.
Notes:
1. These are used in conjunction with the Level Advancement Over A Lifetime thread I started.
2. I've included two sets of additional rules which they are dependant on, one for skills (some slight modifications to the PHB) and one for magic (a more significant change).
3. These classes are balanced for the Europ setting, which is slightly lower fantasy than the standard rules. I've included notes on how to beef them up for Forgotten Realms and other standard-rules settings. Feel free to comment on the Europ version or the beefed version!
4. Two house rules which are not necessary to these core classes, but which I included below:
a. AC progresses slowly with level. I've included the AC progression, but you can drop it (and should also drop the hit point house rule) without problems.
b. HP starts equal to CON and progresses very slowly by level. You can drop this and give each class hit dice instead (1d4 for the specialist; 1d6 for the adventurer and laborer; 1d10 for the fighter). If you drop this, you should also drop the AC house rule. Edit: HP starts equal to CON x2. Also, double all gained hit points per level.
5. These rules make the assumption that there are many feats available that mimic class abilities (such as rage or laying of hands). There is also mention of "virtue feats". These are things which I have not finished writing out yet. For discussion herein, please just assume their presence
.
Notes:
1. These are used in conjunction with the Level Advancement Over A Lifetime thread I started.
2. I've included two sets of additional rules which they are dependant on, one for skills (some slight modifications to the PHB) and one for magic (a more significant change).
3. These classes are balanced for the Europ setting, which is slightly lower fantasy than the standard rules. I've included notes on how to beef them up for Forgotten Realms and other standard-rules settings. Feel free to comment on the Europ version or the beefed version!
4. Two house rules which are not necessary to these core classes, but which I included below:
a. AC progresses slowly with level. I've included the AC progression, but you can drop it (and should also drop the hit point house rule) without problems.
b. HP starts equal to CON and progresses very slowly by level. You can drop this and give each class hit dice instead (1d4 for the specialist; 1d6 for the adventurer and laborer; 1d10 for the fighter). If you drop this, you should also drop the AC house rule. Edit: HP starts equal to CON x2. Also, double all gained hit points per level.
5. These rules make the assumption that there are many feats available that mimic class abilities (such as rage or laying of hands). There is also mention of "virtue feats". These are things which I have not finished writing out yet. For discussion herein, please just assume their presence
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