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<blockquote data-quote="seasong" data-source="post: 298355" data-attributes="member: 5137"><p><strong>The Fighter</strong></p><p></p><p><span style="font-size: 12px"><strong>Fighter</strong></span></p><p></p><p>The fighter is a specialist of a different calibre, focusing on athletic prowess and brute violence rather than highly skilled labor. Like the specialist, the fighter is supported by the community, and in return defends it.</p><p></p><p><strong>Alignment:</strong> Any</p><p><strong>Skill Points:</strong> 4</p><p><strong>Arms & Armor:</strong> 6, plus all armor & shields</p><p></p><p>[CODE][COLOR=coral]Lvl Attk AC HP Fort Ref Will Special</p><p>1 +1 +0 +1 +1 +0 +0 Bonus Feat</p><p>2 +2 +1 +2 +2 +1 +1 </p><p>3 +3 +1 +3 +3 +1 +1 </p><p>4 +4 +2 +4 +4 +2 +2 </p><p>5 +5 +2 +5 +5 +2 +2 Bonus Feat</p><p>6 +6 +3 +6 +6 +3 +3 </p><p>7 +7 +3 +7 +7 +3 +3 </p><p>8 +8 +4 +8 +8 +4 +4 </p><p>9 +9 +4 +9 +9 +4 +4 Bonus Feat</p><p>10 +10 +5 +10 +10 +5 +5 </p><p>[/COLOR][/CODE]</p><p></p><p><strong>Party Roles:</strong> A fighter can learn to cover some side roles if they do not require too great an expertise, such as hunting or scouting, but the primary role of the fighter is to apply brute force where ever needed.</p><p></p><p><strong>Spell Casting:</strong> Only slightly better suited to spell casting than the laborer, the fighter may find it worth his time to pick up a few minor enhancement or utility spells, but is otherwise best suited to putting his feats elsewhere.</p><p></p><p><strong>Forgotten Realms:</strong> Use a (PHB) fighter, but replace the fighter's bonus feats with the above bonus feat progression and 4 skill points base. Remember that skill points are used for many combat feats now!</p><p></p><p><strong>Going Beyond The Core Class</strong></p><p></p><p>The fighter can be viewed as a specialist's opposite - brute force rather than subtle skills. With a few wilderness skills and feats, the fighter is an unmatched guerilla soldier; with the wealth for heavy arms and armor, and some horse skills and feats, the fighter becomes a knightly force of nature.</p><p></p><p>A fighter has enough feats and skills to become a moderate spell caster. This can be combined with a knight approach and divine spells to make a paladin, or combined with avoidance and arcane spells to make a fierce battle mage. Regardless, however, any fighter taking the path of magic should choose it with an eye towards enhancing basic combat, rather than replacing it.</p><p></p><p>Two unusual classes are almost wholly the realm of the fighter: the barbarian and oriental monk. Achieving either involves the devotion of a number of feats, but can result in a more deadly fighter within their specialty.</p></blockquote><p></p>
[QUOTE="seasong, post: 298355, member: 5137"] [b]The Fighter[/b] [SIZE=3][b]Fighter[/b][/SIZE] The fighter is a specialist of a different calibre, focusing on athletic prowess and brute violence rather than highly skilled labor. Like the specialist, the fighter is supported by the community, and in return defends it. [b]Alignment:[/b] Any [b]Skill Points:[/b] 4 [b]Arms & Armor:[/b] 6, plus all armor & shields [CODE][COLOR=coral]Lvl Attk AC HP Fort Ref Will Special 1 +1 +0 +1 +1 +0 +0 Bonus Feat 2 +2 +1 +2 +2 +1 +1 3 +3 +1 +3 +3 +1 +1 4 +4 +2 +4 +4 +2 +2 5 +5 +2 +5 +5 +2 +2 Bonus Feat 6 +6 +3 +6 +6 +3 +3 7 +7 +3 +7 +7 +3 +3 8 +8 +4 +8 +8 +4 +4 9 +9 +4 +9 +9 +4 +4 Bonus Feat 10 +10 +5 +10 +10 +5 +5 [/COLOR][/CODE] [b]Party Roles:[/b] A fighter can learn to cover some side roles if they do not require too great an expertise, such as hunting or scouting, but the primary role of the fighter is to apply brute force where ever needed. [b]Spell Casting:[/b] Only slightly better suited to spell casting than the laborer, the fighter may find it worth his time to pick up a few minor enhancement or utility spells, but is otherwise best suited to putting his feats elsewhere. [b]Forgotten Realms:[/b] Use a (PHB) fighter, but replace the fighter's bonus feats with the above bonus feat progression and 4 skill points base. Remember that skill points are used for many combat feats now! [b]Going Beyond The Core Class[/b] The fighter can be viewed as a specialist's opposite - brute force rather than subtle skills. With a few wilderness skills and feats, the fighter is an unmatched guerilla soldier; with the wealth for heavy arms and armor, and some horse skills and feats, the fighter becomes a knightly force of nature. A fighter has enough feats and skills to become a moderate spell caster. This can be combined with a knight approach and divine spells to make a paladin, or combined with avoidance and arcane spells to make a fierce battle mage. Regardless, however, any fighter taking the path of magic should choose it with an eye towards enhancing basic combat, rather than replacing it. Two unusual classes are almost wholly the realm of the fighter: the barbarian and oriental monk. Achieving either involves the devotion of a number of feats, but can result in a more deadly fighter within their specialty. [/QUOTE]
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