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<blockquote data-quote="Elder-Basilisk" data-source="post: 311187" data-attributes="member: 3146"><p>After doubling the hit points, it'll probably work pretty well for PC race vs. PC race encounters. However, I'm not so sure it'll work well for PC vs. monster encounters. An (advanced) Athach with +15 to hit on five attacks dealing an average of 10 points of damage per hit and with 200 hit points will munch through PCs even more quickly than it does under the normal system (In fact, it'll probably drop one or two 7th level PCs per round instead of 1 every two rounds (as in the current system)). Similarly, a troll which routinely inflicts 40+ points of damage per round will be much more deadly.</p><p></p><p>As to buffs, they do go both ways but attack buffs will be more prevalent under your system than AC buffs. Your system makes it easy to cast low level spells multiple times so spells with multi-hour durations will be very easy to cast. Spells with minute/level durations will not be cast long term. In the system, however, attack/damage buffs are more efficient than AC buffs.</p><p></p><p>At low levels, there are three long duration defensive buffs that I can think of:</p><p>Mage Armor</p><p>Cat's Grace</p><p>Magic Vestment</p><p></p><p>There are a couple of mid duration buffs that could be kept running (although at some risk of exhaustion):</p><p>Protection From Arrows</p><p>Magic Circle Vs. Alignment</p><p></p><p>On the other hand, the following long duration offensive buffs will be readily available:</p><p>Bull's Strength</p><p>Cat's Grace</p><p>Greater Magic Weapon</p><p></p><p>At the mid duration:</p><p>Keen Edge</p><p></p><p>Pound for pound, bull's strength is more effective offensively than cat's grace is defensively since the dex bonus is limited by the armor a character wears (thus limiting cat's grace's effect in many situations) but the attack bonus from bull's strength isn't. Greater Magic Weapon is somewhat more effective than magic vestment since it adds to both attack and damage.</p><p></p><p>The situation where the whole buff system favors offense most decisively however is ranged combat. Since Greater Magic Weapon stacks on weapons and arrows and Cat's Grace's attack bonus is not limited by armor, it is likely that ranged attackers will have an even easier time slicing through their opposition. </p><p></p><p>Also note that while Protection from arrows and magic circle will be very effective spells, keen edge will probably double the one hit kill rate under this system.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 311187, member: 3146"] After doubling the hit points, it'll probably work pretty well for PC race vs. PC race encounters. However, I'm not so sure it'll work well for PC vs. monster encounters. An (advanced) Athach with +15 to hit on five attacks dealing an average of 10 points of damage per hit and with 200 hit points will munch through PCs even more quickly than it does under the normal system (In fact, it'll probably drop one or two 7th level PCs per round instead of 1 every two rounds (as in the current system)). Similarly, a troll which routinely inflicts 40+ points of damage per round will be much more deadly. As to buffs, they do go both ways but attack buffs will be more prevalent under your system than AC buffs. Your system makes it easy to cast low level spells multiple times so spells with multi-hour durations will be very easy to cast. Spells with minute/level durations will not be cast long term. In the system, however, attack/damage buffs are more efficient than AC buffs. At low levels, there are three long duration defensive buffs that I can think of: Mage Armor Cat's Grace Magic Vestment There are a couple of mid duration buffs that could be kept running (although at some risk of exhaustion): Protection From Arrows Magic Circle Vs. Alignment On the other hand, the following long duration offensive buffs will be readily available: Bull's Strength Cat's Grace Greater Magic Weapon At the mid duration: Keen Edge Pound for pound, bull's strength is more effective offensively than cat's grace is defensively since the dex bonus is limited by the armor a character wears (thus limiting cat's grace's effect in many situations) but the attack bonus from bull's strength isn't. Greater Magic Weapon is somewhat more effective than magic vestment since it adds to both attack and damage. The situation where the whole buff system favors offense most decisively however is ranged combat. Since Greater Magic Weapon stacks on weapons and arrows and Cat's Grace's attack bonus is not limited by armor, it is likely that ranged attackers will have an even easier time slicing through their opposition. Also note that while Protection from arrows and magic circle will be very effective spells, keen edge will probably double the one hit kill rate under this system. [/QUOTE]
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